Initial commit

This commit is contained in:
Piotr Siuszko 2024-05-02 22:38:02 +02:00 committed by GitHub
commit 0527e0ccaa
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
12 changed files with 917 additions and 0 deletions

78
.github/workflows/ci.yaml vendored Normal file
View File

@ -0,0 +1,78 @@
name: CI
on:
push:
branches: [main]
pull_request:
branches: [main]
env:
CARGO_TERM_COLOR: always
jobs:
# Run cargo test
test:
name: Test Suite
runs-on: ubuntu-latest
timeout-minutes: 30
steps:
- name: Checkout sources
uses: actions/checkout@v4
- name: Cache
uses: actions/cache@v4
with:
path: |
~/.cargo/bin/
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
target/
key: ${{ runner.os }}-cargo-test-${{ hashFiles('**/Cargo.toml') }}
- name: Install stable toolchain
uses: dtolnay/rust-toolchain@stable
- name: Install Dependencies
run: sudo apt-get update; sudo apt-get install --no-install-recommends libasound2-dev libudev-dev
- name: Run cargo test
run: cargo test
# Run cargo clippy -- -D warnings
clippy_check:
name: Clippy
runs-on: ubuntu-latest
timeout-minutes: 30
steps:
- name: Checkout sources
uses: actions/checkout@v4
- name: Cache
uses: actions/cache@v4
with:
path: |
~/.cargo/bin/
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
target/
key: ${{ runner.os }}-cargo-clippy-${{ hashFiles('**/Cargo.toml') }}
- name: Install stable toolchain
uses: dtolnay/rust-toolchain@stable
with:
components: clippy
- name: Install Dependencies
run: sudo apt-get update; sudo apt-get install --no-install-recommends libasound2-dev libudev-dev
- name: Run clippy
run: cargo clippy -- -D warnings
# Run cargo fmt --all -- --check
format:
name: Format
runs-on: ubuntu-latest
timeout-minutes: 30
steps:
- name: Checkout sources
uses: actions/checkout@v4
- name: Install stable toolchain
uses: dtolnay/rust-toolchain@stable
with:
components: rustfmt
- name: Run cargo fmt
run: cargo fmt --all -- --check

304
.github/workflows/release.yaml vendored Normal file
View File

@ -0,0 +1,304 @@
name: Release
on:
push:
tags:
- '*'
env:
# update with the name of the main binary
binary: bevy_github_ci_template
add_binaries_to_github_release: true
#itch_target: <itch.io-username>/<game-name>
# Before enabling LFS, please take a look at GitHub's documentation for costs and quota limits:
# https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-storage-and-bandwidth-usage
use_git_lfs: false
jobs:
# Build for wasm
release-wasm:
runs-on: ubuntu-latest
steps:
- uses: olegtarasov/get-tag@v2.1.2
id: get_version
- uses: actions/checkout@v4
with:
lfs: ${{ env.use_git_lfs }}
- uses: dtolnay/rust-toolchain@stable
with:
targets: wasm32-unknown-unknown
- name: install wasm-bindgen-cli
run: |
cargo install wasm-bindgen-cli
- name: Build
run: |
cargo build --release --target wasm32-unknown-unknown
- name: Prepare package
run: |
wasm-bindgen --no-typescript --out-name bevy_game --out-dir wasm --target web target/wasm32-unknown-unknown/release/${{ env.binary }}.wasm
cp -r assets wasm/ || true # Try to copy, but ignore if it can't copy if source directory does not exist
- name: Package as a zip
working-directory: ./wasm
run: |
zip --recurse-paths ../${{ env.binary }}.zip .
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}.zip
name: wasm
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}.zip
asset_name: ${{ env.binary }}-wasm-${{ steps.get_version.outputs.tag }}.zip
tag: ${{ github.ref }}
overwrite: true
# Build for Linux
release-linux:
runs-on: ubuntu-latest
steps:
- uses: olegtarasov/get-tag@v2.1.2
id: get_version
- uses: actions/checkout@v4
with:
lfs: ${{ env.use_git_lfs }}
- uses: dtolnay/rust-toolchain@stable
with:
targets: x86_64-unknown-linux-gnu
- name: install dependencies
run: |
sudo apt-get update; sudo apt-get install pkg-config libx11-dev libasound2-dev libudev-dev libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev
- name: Build
run: |
cargo build --release --target x86_64-unknown-linux-gnu
- name: Prepare package
run: |
mkdir linux
cp target/x86_64-unknown-linux-gnu/release/${{ env.binary }} linux/
cp -r assets linux/ || true # Try to copy, but ignore if it can't copy if source directory does not exist
- name: Package as a zip
working-directory: ./linux
run: |
zip --recurse-paths ../${{ env.binary }}.zip .
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}.zip
name: linux
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}.zip
asset_name: ${{ env.binary }}-linux-${{ steps.get_version.outputs.tag }}.zip
tag: ${{ github.ref }}
overwrite: true
# Build for Windows
release-windows:
runs-on: windows-latest
steps:
- uses: olegtarasov/get-tag@v2.1.2
id: get_version
- uses: actions/checkout@v4
with:
lfs: ${{ env.use_git_lfs }}
- uses: dtolnay/rust-toolchain@stable
with:
targets: x86_64-pc-windows-msvc
- name: Build
run: |
cargo build --release --target x86_64-pc-windows-msvc
- name: Prepare package
run: |
mkdir windows
cp target/x86_64-pc-windows-msvc/release/${{ env.binary }}.exe windows/
mkdir assets -ea 0 # create the assets directory if it does not exist, it will get ignored in the zip if empty
cp -r assets windows/
- name: Package as a zip
run: |
Compress-Archive -Path windows/* -DestinationPath ${{ env.binary }}.zip
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}.zip
name: windows
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}.zip
asset_name: ${{ env.binary }}-windows-${{ steps.get_version.outputs.tag }}.zip
tag: ${{ github.ref }}
overwrite: true
# Build for MacOS x86_64
release-macOS-intel:
runs-on: macOS-latest
steps:
- uses: olegtarasov/get-tag@v2.1.2
id: get_version
- uses: actions/checkout@v4
with:
lfs: ${{ env.use_git_lfs }}
- uses: dtolnay/rust-toolchain@stable
with:
targets: x86_64-apple-darwin
- name: Environment Setup
run: |
export CFLAGS="-fno-stack-check"
export MACOSX_DEPLOYMENT_TARGET="10.9"
- name: Build
run: |
cargo build --release --target x86_64-apple-darwin
- name: Prepare Package
run: |
mkdir -p ${{ env.binary }}.app/Contents/MacOS
cp target/x86_64-apple-darwin/release/${{ env.binary }} ${{ env.binary }}.app/Contents/MacOS/
cp -r assets ${{ env.binary }}.app/Contents/MacOS/ || true # Try to copy, but ignore if it can't copy if source directory does not exist
hdiutil create -fs HFS+ -volname "${{ env.binary }}" -srcfolder ${{ env.binary }}.app ${{ env.binary }}-macOS-intel.dmg
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}-macOS-intel.dmg
name: macOS-intel
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}-macOS-intel.dmg
asset_name: ${{ env.binary }}-macOS-intel-${{ steps.get_version.outputs.tag }}.dmg
tag: ${{ github.ref }}
overwrite: true
# Build for MacOS Apple Silicon
release-macOS-apple-silicon:
runs-on: macOS-latest
steps:
- uses: olegtarasov/get-tag@v2.1.2
id: get_version
- uses: actions/checkout@v4
with:
lfs: ${{ env.use_git_lfs }}
- uses: dtolnay/rust-toolchain@stable
with:
targets: aarch64-apple-darwin
- name: Environment
# macOS 11 was the first version to support ARM
run: |
export MACOSX_DEPLOYMENT_TARGET="11"
- name: Build
run: |
cargo build --release --target aarch64-apple-darwin
- name: Prepare Package
run: |
mkdir -p ${{ env.binary }}.app/Contents/MacOS
cp target/aarch64-apple-darwin/release/${{ env.binary }} ${{ env.binary }}.app/Contents/MacOS/
cp -r assets ${{ env.binary }}.app/Contents/MacOS/ || true # Try to copy, but ignore if it can't copy if source directory does not exist
hdiutil create -fs HFS+ -volname "${{ env.binary }}-macOS-apple-silicon" -srcfolder ${{ env.binary }}.app ${{ env.binary }}-macOS-apple-silicon.dmg
- name: Upload binaries to artifacts
uses: actions/upload-artifact@v3
with:
path: ${{ env.binary }}-macOS-apple-silicon.dmg
name: macOS-apple-silicon
retention-days: 1
- name: Upload binaries to release
if: ${{ env.add_binaries_to_github_release == 'true' }}
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ${{ env.binary }}-macOS-apple-silicon.dmg
asset_name: ${{ env.binary }}-macOS-apple-silicon-${{ steps.get_version.outputs.tag }}.dmg
tag: ${{ github.ref }}
overwrite: true
check-if-upload-to-itch-is-configured:
runs-on: ubuntu-latest
outputs:
should-upload: ${{ steps.check-env.outputs.has-itch-target }}
steps:
- id: check-env
run: |
if [[ -z "$itch_target" ]]; then
echo "has-itch-target=no" >> $GITHUB_OUTPUT
else
echo "has-itch-target=yes" >> $GITHUB_OUTPUT
fi
upload-to-itch:
runs-on: ubuntu-latest
needs:
- check-if-upload-to-itch-is-configured
- release-wasm
- release-linux
- release-windows
- release-macOS-intel
- release-macOS-apple-silicon
if: ${{ needs.check-if-upload-to-itch-is-configured.outputs.should-upload == 'yes' }}
steps:
- name: Download artifacts
uses: actions/download-artifact@v3
with:
path: ./builds
- name: Install butler
run: |
curl -L -o butler.zip https://broth.itch.ovh/butler/linux-amd64/LATEST/archive/default
unzip butler.zip
chmod +x butler
./butler -V
- uses: olegtarasov/get-tag@v2.1.2
id: get_version
- name: Upload to itch.io
env:
BUTLER_API_KEY: ${{ secrets.BUTLER_CREDENTIALS }}
run: |
for channel in $(ls builds); do
./butler push \
--fix-permissions \
--userversion="${{ steps.get_version.outputs.tag }}" \
builds/$channel/* \
${{ env.itch_target }}:$channel
done

1
.gitignore vendored Normal file
View File

@ -0,0 +1 @@
/target

19
Cargo.toml Normal file
View File

@ -0,0 +1,19 @@
[package]
name = "bevy_github_ci_template"
version = "0.1.0"
edition = "2021"
license = "MIT OR Apache-2.0 OR CC0-1.0"
# Compile with Performance Optimizations:
# https://bevyengine.org/learn/book/getting-started/setup/#compile-with-performance-optimizations
# Enable a small amount of optimization in debug mode
[profile.dev]
opt-level = 1
# Enable high optimizations for dependencies (incl. Bevy), but not for our code:
[profile.dev.package."*"]
opt-level = 3
[dependencies]
bevy = "0.11"

176
LICENSE-Apache-2.0 Normal file
View File

@ -0,0 +1,176 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS

121
LICENSE-CC0-1.0 Normal file
View File

@ -0,0 +1,121 @@
Creative Commons Legal Code
CC0 1.0 Universal
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
PROVIDED HEREUNDER, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM
THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS PROVIDED
HEREUNDER.
Statement of Purpose
The laws of most jurisdictions throughout the world automatically confer
exclusive Copyright and Related Rights (defined below) upon the creator
and subsequent owner(s) (each and all, an "owner") of an original work of
authorship and/or a database (each, a "Work").
Certain owners wish to permanently relinquish those rights to a Work for
the purpose of contributing to a commons of creative, cultural and
scientific works ("Commons") that the public can reliably and without fear
of later claims of infringement build upon, modify, incorporate in other
works, reuse and redistribute as freely as possible in any form whatsoever
and for any purposes, including without limitation commercial purposes.
These owners may contribute to the Commons to promote the ideal of a free
culture and the further production of creative, cultural and scientific
works, or to gain reputation or greater distribution for their Work in
part through the use and efforts of others.
For these and/or other purposes and motivations, and without any
expectation of additional consideration or compensation, the person
associating CC0 with a Work (the "Affirmer"), to the extent that he or she
is an owner of Copyright and Related Rights in the Work, voluntarily
elects to apply CC0 to the Work and publicly distribute the Work under its
terms, with knowledge of his or her Copyright and Related Rights in the
Work and the meaning and intended legal effect of CC0 on those rights.
1. Copyright and Related Rights. A Work made available under CC0 may be
protected by copyright and related or neighboring rights ("Copyright and
Related Rights"). Copyright and Related Rights include, but are not
limited to, the following:
i. the right to reproduce, adapt, distribute, perform, display,
communicate, and translate a Work;
ii. moral rights retained by the original author(s) and/or performer(s);
iii. publicity and privacy rights pertaining to a person's image or
likeness depicted in a Work;
iv. rights protecting against unfair competition in regards to a Work,
subject to the limitations in paragraph 4(a), below;
v. rights protecting the extraction, dissemination, use and reuse of data
in a Work;
vi. database rights (such as those arising under Directive 96/9/EC of the
European Parliament and of the Council of 11 March 1996 on the legal
protection of databases, and under any national implementation
thereof, including any amended or successor version of such
directive); and
vii. other similar, equivalent or corresponding rights throughout the
world based on applicable law or treaty, and any national
implementations thereof.
2. Waiver. To the greatest extent permitted by, but not in contravention
of, applicable law, Affirmer hereby overtly, fully, permanently,
irrevocably and unconditionally waives, abandons, and surrenders all of
Affirmer's Copyright and Related Rights and associated claims and causes
of action, whether now known or unknown (including existing as well as
future claims and causes of action), in the Work (i) in all territories
worldwide, (ii) for the maximum duration provided by applicable law or
treaty (including future time extensions), (iii) in any current or future
medium and for any number of copies, and (iv) for any purpose whatsoever,
including without limitation commercial, advertising or promotional
purposes (the "Waiver"). Affirmer makes the Waiver for the benefit of each
member of the public at large and to the detriment of Affirmer's heirs and
successors, fully intending that such Waiver shall not be subject to
revocation, rescission, cancellation, termination, or any other legal or
equitable action to disrupt the quiet enjoyment of the Work by the public
as contemplated by Affirmer's express Statement of Purpose.
3. Public License Fallback. Should any part of the Waiver for any reason
be judged legally invalid or ineffective under applicable law, then the
Waiver shall be preserved to the maximum extent permitted taking into
account Affirmer's express Statement of Purpose. In addition, to the
extent the Waiver is so judged Affirmer hereby grants to each affected
person a royalty-free, non transferable, non sublicensable, non exclusive,
irrevocable and unconditional license to exercise Affirmer's Copyright and
Related Rights in the Work (i) in all territories worldwide, (ii) for the
maximum duration provided by applicable law or treaty (including future
time extensions), (iii) in any current or future medium and for any number
of copies, and (iv) for any purpose whatsoever, including without
limitation commercial, advertising or promotional purposes (the
"License"). The License shall be deemed effective as of the date CC0 was
applied by Affirmer to the Work. Should any part of the License for any
reason be judged legally invalid or ineffective under applicable law, such
partial invalidity or ineffectiveness shall not invalidate the remainder
of the License, and in such case Affirmer hereby affirms that he or she
will not (i) exercise any of his or her remaining Copyright and Related
Rights in the Work or (ii) assert any associated claims and causes of
action with respect to the Work, in either case contrary to Affirmer's
express Statement of Purpose.
4. Limitations and Disclaimers.
a. No trademark or patent rights held by Affirmer are waived, abandoned,
surrendered, licensed or otherwise affected by this document.
b. Affirmer offers the Work as-is and makes no representations or
warranties of any kind concerning the Work, express, implied,
statutory or otherwise, including without limitation warranties of
title, merchantability, fitness for a particular purpose, non
infringement, or the absence of latent or other defects, accuracy, or
the present or absence of errors, whether or not discoverable, all to
the greatest extent permissible under applicable law.
c. Affirmer disclaims responsibility for clearing rights of other persons
that may apply to the Work or any use thereof, including without
limitation any person's Copyright and Related Rights in the Work.
Further, Affirmer disclaims responsibility for obtaining any necessary
consents, permissions or other rights required for any use of the
Work.
d. Affirmer understands and acknowledges that Creative Commons is not a
party to this document and has no duty or obligation with respect to
this CC0 or use of the Work.

19
LICENSE-MIT Normal file
View File

@ -0,0 +1,19 @@
MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

103
README.md Normal file
View File

@ -0,0 +1,103 @@
# Bevy GitHub CI Template
This repo show how to set up CI on a GitHub project for Bevy.
It creates two workflows:
* [CI](#CI)
* [Release](#Release)
## CI
Definition: [.github/workflows/ci.yaml](./.github/workflows/ci.yaml)
This workflow runs on every commit to `main` branch, and on every PR targeting the `main` branch.
It will use rust stable on linux, with cache between different executions, those commands:
* `cargo test`
* `cargo clippy -- -D warnings`
* `cargo fmt --all -- --check`
If you are using anything OS specific or rust nightly, you should update the file [ci.yaml](./.github/workflows/ci.yaml) to use those.
## Release
Definition: [.github/workflows/release.yaml](./.github/workflows/release.yaml)
This workflow runs on every tag.
It will build:
* For Linux and Windows, a .zip archive containing the executable and the `assets`.
* For macOS, a dmg image with a .app containing the `assets`.
* For wasm, a .zip archive with the wasm binary, the js bindings, an html file loading it, and the `assets`.
If you don't want to target some of those platforms, you can remove the corresponding job from the file [release.yaml](./.github/workflows/release.yaml).
If you don't want to attach the builds to the GitHub release, set `env.add_binaries_to_github_release` to `false`.
If you are using Git LFS, set `env.use_git_lfs` to `true` so your assets are properly checked out.
> [!Warning]
> GitHub's LFS storage has a quota. Please take a look at GitHub's documentation [here](https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-storage-and-bandwidth-usage) to understand the quota and costs before enabling this option.
### Git Tag from GitHub UI
You can follow [Managing releases in a repository](https://docs.github.com/en/repositories/releasing-projects-on-github/managing-releases-in-a-repository)
### Git Tag from the CLI
Execute the following commands:
```sh
git tag -a "my-game-1.0" -m "First official release"
git push --tags
```
### Result
A new release will be available in GitHub, with the archives per platform available as downloadable assets.
The `git` commands above produced this release: [my-game-1.0](
https://github.com/bevyengine/bevy_github_ci_template/releases/tag/my-game-1.0).
## Using the workflows in your own project
If you would like to use the GitHub workflows included here for your own project, there are a few things you might have to adapt:
1. The release workflow relies on the `index.html` file under `/wasm` for web builds
2. Make sure that the env variable `binary` ([release.yaml](.github/workflows/release.yaml#L10)) matches the name of your binary
3. Adapt the used toolchain if you are using nightly
4. In your GitHub repo's settings, under `Actions -> General` make sure "Read and Write permissions" is selected under "Workflow permissions" near the bottom. This fixes the error `Error: Resource not accessible by integration`.
### Publish on itch.io
The release flow can be configured to push the releases to itch.io:
1. Create an API key in https://itch.io/user/settings/api-keys
2. Go to the repository's Settings tab in GitHub, click on Secrets->Actions in the sidebar,and add a repository secret named `BUTLER_CREDENTIALS` set to the API key.
3. Uncomment `env.itch_target` in `release.yaml` and set it to the itch.io username and the name of the game on itch.io, separated by a slash (`/`)
Once that is done, any tag pushed to GitHub will trigger an itch.io release and use the tag as the [user version](https://itch.io/docs/butler/pushing.html#specifying-your-own-version-number).
## License
Licensed under either of
* Apache License, Version 2.0
([LICENSE-APACHE-2.0](LICENSE-Apache-2.0) or <http://www.apache.org/licenses/LICENSE-2.0>)
* MIT License
([LICENSE-MIT](LICENSE-MIT) or <http://opensource.org/licenses/MIT>)
* CC0-1.0 License
([LICENSE-CC0-1.0](LICENSE-CC0-1.0) or <https://creativecommons.org/publicdomain/zero/1.0/legalcode>)
at your option.
The Ducky sprite is CC-0 licensed by [Caz Creates Games](https://caz-creates-games.itch.io/ducky-2).
## Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you, as defined in the Apache-2.0 license, shall be
triple licensed as above, without any additional terms or conditions.

BIN
assets/ducky.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.4 KiB

22
src/main.rs Normal file
View File

@ -0,0 +1,22 @@
// Bevy code commonly triggers these lints and they may be important signals
// about code quality. They are sometimes hard to avoid though, and the CI
// workflow treats them as errors, so this allows them throughout the project.
// Feel free to delete this line.
#![allow(clippy::too_many_arguments, clippy::type_complexity)]
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2dBundle::default());
commands.spawn(SpriteBundle {
texture: asset_server.load("ducky.png"),
..Default::default()
});
}

17
wasm/index.html Normal file
View File

@ -0,0 +1,17 @@
<!doctype html>
<html lang="en">
<body style="margin: 0px;">
<script type="module">
import './restart-audio-context.js'
import init from './bevy_game.js'
init().catch((error) => {
if (!error.message.startsWith("Using exceptions for control flow, don't mind me. This isn't actually an error!")) {
throw error;
}
});
</script>
</body>
</html>

View File

@ -0,0 +1,57 @@
// taken from https://developer.chrome.com/blog/web-audio-autoplay/#moving-forward
(function () {
// An array of all contexts to resume on the page
const audioContextList = [];
// An array of various user interaction events we should listen for
const userInputEventNames = [
'click',
'contextmenu',
'auxclick',
'dblclick',
'mousedown',
'mouseup',
'pointerup',
'touchend',
'keydown',
'keyup',
];
// A proxy object to intercept AudioContexts and
// add them to the array for tracking and resuming later
self.AudioContext = new Proxy(self.AudioContext, {
construct(target, args) {
const result = new target(...args);
audioContextList.push(result);
return result;
},
});
// To resume all AudioContexts being tracked
function resumeAllContexts(event) {
let count = 0;
audioContextList.forEach(context => {
if (context.state !== 'running') {
context.resume();
} else {
count++;
}
});
// If all the AudioContexts have now resumed then we
// unbind all the event listeners from the page to prevent
// unnecessary resume attempts
if (count == audioContextList.length) {
userInputEventNames.forEach(eventName => {
document.removeEventListener(eventName, resumeAllContexts);
});
}
}
// We bind the resume function for each user interaction
// event on the page
userInputEventNames.forEach(eventName => {
document.addEventListener(eventName, resumeAllContexts);
});
})();