Merge 24c906ca9f into 17d4cfb263
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commit
0f240b2fb9
137
src/lib.rs
137
src/lib.rs
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@ -1,9 +1,6 @@
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#![doc = include_str!("../README.md")]
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use bevy::{
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input::mouse::{MouseMotion, MouseWheel},
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prelude::*,
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};
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use bevy::{input::mouse::MouseWheel, prelude::*};
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/// A `Plugin` providing the systems and components required to make a ScrollView work.
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///
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@ -27,13 +24,14 @@ impl Plugin for ScrollViewPlugin {
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(
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create_scroll_view,
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update_size,
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input_mouse_pressed_move,
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input_touch_pressed_move,
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scroll_events,
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fling_update,
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scroll_update,
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)
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.chain(),
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);
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)
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.add_observer(on_drag)
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.add_observer(on_drag_end);
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}
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}
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@ -44,12 +42,21 @@ pub struct ScrollView {
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/// Field which control speed of the scrolling.
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/// Could be negative number to implement invert scroll
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pub scroll_speed: f32,
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/// Amount of friction to apply to slow down the fling
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pub friction: f32,
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/// Current vertical velocity
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velocity: f32,
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/// Drag delta for fling
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drag_delta: Option<DragDelta>,
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}
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impl Default for ScrollView {
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fn default() -> Self {
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Self {
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scroll_speed: 1200.0,
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friction: 4.2,
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velocity: 0.0,
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drag_delta: None,
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}
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}
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}
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@ -130,26 +137,6 @@ pub fn create_scroll_view(mut q: Query<&mut Node, Added<ScrollView>>) {
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}
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}
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fn input_mouse_pressed_move(
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mut motion_evr: EventReader<MouseMotion>,
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mut q: Query<(&Children, &Interaction), With<ScrollView>>,
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mut content_q: Query<&mut ScrollableContent>,
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) {
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for evt in motion_evr.read() {
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for (children, &interaction) in q.iter_mut() {
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if interaction != Interaction::Pressed {
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continue;
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}
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for child in children.iter() {
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let Ok(mut scroll) = content_q.get_mut(child) else {
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continue;
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};
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scroll.scroll_by(evt.delta.y);
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}
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}
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}
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}
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fn update_size(
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mut q: Query<(&Children, &ComputedNode), With<ScrollView>>,
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mut content_q: Query<(&mut ScrollableContent, &ComputedNode), Changed<ComputedNode>>,
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@ -172,27 +159,56 @@ fn update_size(
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}
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}
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fn input_touch_pressed_move(
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touches: Res<Touches>,
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mut q: Query<(&Children, &Interaction), With<ScrollView>>,
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mut content_q: Query<&mut ScrollableContent>,
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) {
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for t in touches.iter() {
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let Some(touch) = touches.get_pressed(t.id()) else {
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continue;
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};
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#[derive(Debug, Reflect)]
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struct DragDelta {
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/// Sum of drag deltas since last reset
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pub diff: Vec2,
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/// Last time when drag_delta was added to velocity and reset
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pub time: f32,
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}
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for (children, &interaction) in q.iter_mut() {
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if interaction != Interaction::Pressed {
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continue;
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fn on_drag(
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mut drag: Trigger<Pointer<Drag>>,
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mut q: Query<(&mut ScrollView, &mut Children)>,
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mut content_q: Query<&mut ScrollableContent>,
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time: Res<Time>,
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) {
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if let Ok((mut view, children)) = q.get_mut(drag.target()) {
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if let Some(mut delta) = view.drag_delta.take() {
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let elapsed = time.elapsed_secs() - delta.time;
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if elapsed <= 0. {
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delta.diff += drag.delta;
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view.drag_delta = Some(delta);
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} else {
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view.velocity = (view.velocity + delta.diff.y / elapsed) / 2.0;
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view.drag_delta = Some(DragDelta {
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diff: Vec2::new(0., 0.),
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time: time.elapsed_secs(),
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});
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}
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} else {
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view.drag_delta = Some(DragDelta {
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diff: drag.delta,
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time: time.elapsed_secs(),
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});
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}
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for child in children.iter() {
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let Ok(mut scroll) = content_q.get_mut(child) else {
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continue;
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};
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scroll.scroll_by(touch.delta().y);
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scroll.scroll_by(drag.delta.y);
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}
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drag.propagate(false);
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}
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}
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fn on_drag_end(
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mut drag: Trigger<Pointer<DragEnd>>,
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mut q_view: Query<&mut ScrollView>,
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) {
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if let Ok(mut view) = q_view.get_mut(drag.target()) {
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view.drag_delta = None;
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drag.propagate(false);
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}
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}
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@ -232,3 +248,44 @@ fn scroll_update(mut q: Query<(&ScrollableContent, &mut Node), Changed<Scrollabl
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style.top = Val::Px(scroll.pos_y);
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}
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}
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fn fling_update(
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mut q: Query<(&Children, &mut ScrollView)>,
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mut content_q: Query<&mut ScrollableContent>,
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time: Res<Time>,
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) {
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for (children, mut view) in q.iter_mut() {
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if view.drag_delta.is_some() {
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continue;
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}
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if view.velocity.abs() > 1. {
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for child in children.iter() {
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let Ok(mut scroll) = content_q.get_mut(child) else {
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continue;
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};
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let (position, _) = calc_position_and_velocity(
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scroll.pos_y,
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view.velocity,
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-view.friction,
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time.delta_secs(),
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);
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scroll.pos_y = position.clamp(-scroll.max_scroll, 0.);
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}
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view.velocity = calc_position_and_velocity(
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0.,
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view.velocity,
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-view.friction,
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time.delta_secs(),
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).1;
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} else {
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view.velocity = 0.0;
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}
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}
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}
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fn calc_position_and_velocity(position: f32, velocity: f32, friction: f32, delta_t: f32) -> (f32, f32) {
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(
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position - velocity / friction + velocity / friction * (friction * delta_t).exp(),
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velocity * (delta_t * friction).exp(),
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)
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}
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