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Cyannide 2025-05-11 20:42:42 -05:00 committed by GitHub
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1 changed files with 102 additions and 45 deletions

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@ -1,9 +1,6 @@
#![doc = include_str!("../README.md")]
use bevy::{
input::mouse::{MouseMotion, MouseWheel},
prelude::*,
};
use bevy::{input::mouse::MouseWheel, prelude::*};
/// A `Plugin` providing the systems and components required to make a ScrollView work.
///
@ -27,13 +24,14 @@ impl Plugin for ScrollViewPlugin {
(
create_scroll_view,
update_size,
input_mouse_pressed_move,
input_touch_pressed_move,
scroll_events,
fling_update,
scroll_update,
)
.chain(),
);
)
.add_observer(on_drag)
.add_observer(on_drag_end);
}
}
@ -44,12 +42,21 @@ pub struct ScrollView {
/// Field which control speed of the scrolling.
/// Could be negative number to implement invert scroll
pub scroll_speed: f32,
/// Amount of friction to apply to slow down the fling
pub friction: f32,
/// Current vertical velocity
velocity: f32,
/// Drag delta for fling
drag_delta: Option<DragDelta>,
}
impl Default for ScrollView {
fn default() -> Self {
Self {
scroll_speed: 1200.0,
friction: 4.2,
velocity: 0.0,
drag_delta: None,
}
}
}
@ -130,26 +137,6 @@ pub fn create_scroll_view(mut q: Query<&mut Node, Added<ScrollView>>) {
}
}
fn input_mouse_pressed_move(
mut motion_evr: EventReader<MouseMotion>,
mut q: Query<(&Children, &Interaction), With<ScrollView>>,
mut content_q: Query<&mut ScrollableContent>,
) {
for evt in motion_evr.read() {
for (children, &interaction) in q.iter_mut() {
if interaction != Interaction::Pressed {
continue;
}
for child in children.iter() {
let Ok(mut scroll) = content_q.get_mut(child) else {
continue;
};
scroll.scroll_by(evt.delta.y);
}
}
}
}
fn update_size(
mut q: Query<(&Children, &ComputedNode), With<ScrollView>>,
mut content_q: Query<(&mut ScrollableContent, &ComputedNode), Changed<ComputedNode>>,
@ -172,27 +159,56 @@ fn update_size(
}
}
fn input_touch_pressed_move(
touches: Res<Touches>,
mut q: Query<(&Children, &Interaction), With<ScrollView>>,
mut content_q: Query<&mut ScrollableContent>,
) {
for t in touches.iter() {
let Some(touch) = touches.get_pressed(t.id()) else {
continue;
};
#[derive(Debug, Reflect)]
struct DragDelta {
/// Sum of drag deltas since last reset
pub diff: Vec2,
/// Last time when drag_delta was added to velocity and reset
pub time: f32,
}
for (children, &interaction) in q.iter_mut() {
if interaction != Interaction::Pressed {
continue;
}
for child in children.iter() {
let Ok(mut scroll) = content_q.get_mut(child) else {
continue;
};
scroll.scroll_by(touch.delta().y);
fn on_drag(
mut drag: Trigger<Pointer<Drag>>,
mut q: Query<(&mut ScrollView, &mut Children)>,
mut content_q: Query<&mut ScrollableContent>,
time: Res<Time>,
) {
if let Ok((mut view, children)) = q.get_mut(drag.target()) {
if let Some(mut delta) = view.drag_delta.take() {
let elapsed = time.elapsed_secs() - delta.time;
if elapsed <= 0. {
delta.diff += drag.delta;
view.drag_delta = Some(delta);
} else {
view.velocity = (view.velocity + delta.diff.y / elapsed) / 2.0;
view.drag_delta = Some(DragDelta {
diff: Vec2::new(0., 0.),
time: time.elapsed_secs(),
});
}
} else {
view.drag_delta = Some(DragDelta {
diff: drag.delta,
time: time.elapsed_secs(),
});
}
for child in children.iter() {
let Ok(mut scroll) = content_q.get_mut(child) else {
continue;
};
scroll.scroll_by(drag.delta.y);
}
drag.propagate(false);
}
}
fn on_drag_end(
mut drag: Trigger<Pointer<DragEnd>>,
mut q_view: Query<&mut ScrollView>,
) {
if let Ok(mut view) = q_view.get_mut(drag.target()) {
view.drag_delta = None;
drag.propagate(false);
}
}
@ -232,3 +248,44 @@ fn scroll_update(mut q: Query<(&ScrollableContent, &mut Node), Changed<Scrollabl
style.top = Val::Px(scroll.pos_y);
}
}
fn fling_update(
mut q: Query<(&Children, &mut ScrollView)>,
mut content_q: Query<&mut ScrollableContent>,
time: Res<Time>,
) {
for (children, mut view) in q.iter_mut() {
if view.drag_delta.is_some() {
continue;
}
if view.velocity.abs() > 1. {
for child in children.iter() {
let Ok(mut scroll) = content_q.get_mut(child) else {
continue;
};
let (position, _) = calc_position_and_velocity(
scroll.pos_y,
view.velocity,
-view.friction,
time.delta_secs(),
);
scroll.pos_y = position.clamp(-scroll.max_scroll, 0.);
}
view.velocity = calc_position_and_velocity(
0.,
view.velocity,
-view.friction,
time.delta_secs(),
).1;
} else {
view.velocity = 0.0;
}
}
}
fn calc_position_and_velocity(position: f32, velocity: f32, friction: f32, delta_t: f32) -> (f32, f32) {
(
position - velocity / friction + velocity / friction * (friction * delta_t).exp(),
velocity * (delta_t * friction).exp(),
)
}