This commit is contained in:
Piotr Siuszko 2024-02-26 20:17:07 +01:00
commit 7daadae659
5 changed files with 4465 additions and 0 deletions

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.gitignore vendored Normal file
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/target

4303
Cargo.lock generated Normal file

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Cargo.toml Normal file
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[package]
name = "bevy_simple_scroll_view"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies.bevy]
version = "0.13"
default-features = false
features = ["bevy_ui", "bevy_asset", "bevy_text"]
[dev-dependencies.bevy]
version = "0.13"
default-features = true
[dev-dependencies]
bevy_egui = "0.25"
bevy-inspector-egui = "0.23"

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examples/simple.rs Normal file
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use bevy::{input::mouse::MouseMotion, prelude::*, ui::Interaction};
use bevy_inspector_egui::quick::WorldInspectorPlugin;
use bevy_simple_scroll_view::*;
const BORDER_COLOR_ACTIVE: Color = Color::rgb(0.75, 0.52, 0.99);
const BACKGROUND_COLOR: Color = Color::rgb(0.15, 0.15, 0.15);
fn main() {
App::new()
.add_plugins((
DefaultPlugins,
ScrollViewPlugin,
WorldInspectorPlugin::new(),
))
.add_systems(Startup, prepare)
.add_systems(Update, add_content)
.run();
}
fn prepare(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
commands.spawn((
NodeBundle {
style: Style {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
..default()
},
ScrollView,
));
}
fn add_content(mut commands: Commands, q: Query<Entity, Added<ScrollViewContent>>) {
for e in q.iter() {
commands.entity(e).with_children(|parent| {
for _ in 0..10 {
parent.spawn(
(NodeBundle {
style: Style {
width: Val::Px(200.0),
height: Val::Px(200.0),
margin: UiRect::all(Val::Px(5.0)),
border: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(5.0)),
..default()
},
border_color: BORDER_COLOR_ACTIVE.into(),
background_color: BACKGROUND_COLOR.into(),
..default()
}),
);
}
});
}
}
fn input_mouse_scroll(
mut motion_evr: EventReader<MouseMotion>,
mut q: Query<(Entity, &mut Style, &Interaction), With<ScrollViewport>>,
) {
for evt in motion_evr.read() {
for (e, mut style, &interaction) in q.iter_mut() {
if interaction == Interaction::Hovered {
style.top = match style.top {
Val::Px(px) => Val::Px(px + evt.delta.y),
_ => Val::Px(0.0),
}
}
}
}
}

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src/lib.rs Normal file
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use bevy::{input::mouse::MouseMotion, prelude::*};
/// A `Plugin` providing the systems and components required to make a ScrollView work.
pub struct ScrollViewPlugin;
impl Plugin for ScrollViewPlugin {
fn build(&self, app: &mut App) {
app.register_type::<ScrollView>()
.register_type::<ScrollViewport>()
.register_type::<ScrollViewContent>()
.add_systems(Update, (create_scroll_view, input_mouse_scroll));
}
}
#[derive(Component, Default, Debug, Reflect)]
pub struct ScrollView;
#[derive(Component, Default, Debug, Reflect)]
pub struct ScrollViewport;
#[derive(Component, Debug, Reflect)]
pub struct ScrollViewContent(pub Entity);
pub fn create_scroll_view(mut commands: Commands, q: Query<Entity, Added<ScrollView>>) {
for e in q.iter() {
commands.entity(e).with_children(|p| {
p.spawn((
NodeBundle {
style: Style {
overflow: Overflow::clip(),
..default()
},
..Default::default()
},
ScrollViewport,
))
.with_children(|v| {
v.spawn((
NodeBundle {
style: Style {
flex_direction: bevy::ui::FlexDirection::Column,
..default()
},
..default()
},
ScrollViewContent(e.clone()),
));
});
});
}
}
fn input_mouse_scroll(
mut motion_evr: EventReader<MouseMotion>,
mut q: Query<(Entity, &mut Style, &Interaction), With<ScrollViewport>>,
) {
for evt in motion_evr.read() {
for (e, mut style, &interaction) in q.iter_mut() {
if interaction == Interaction::Hovered {
style.top = match style.top {
Val::Px(px) => Val::Px(px + evt.delta.y),
_ => Val::Px(0.0),
}
}
}
}
}