Init
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[package]
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name = "bevy_simple_scroll_view"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies.bevy]
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version = "0.13"
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default-features = false
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features = ["bevy_ui", "bevy_asset", "bevy_text"]
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[dev-dependencies.bevy]
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version = "0.13"
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default-features = true
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[dev-dependencies]
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bevy_egui = "0.25"
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bevy-inspector-egui = "0.23"
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use bevy::{input::mouse::MouseMotion, prelude::*, ui::Interaction};
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use bevy_inspector_egui::quick::WorldInspectorPlugin;
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use bevy_simple_scroll_view::*;
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const BORDER_COLOR_ACTIVE: Color = Color::rgb(0.75, 0.52, 0.99);
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const BACKGROUND_COLOR: Color = Color::rgb(0.15, 0.15, 0.15);
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fn main() {
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App::new()
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.add_plugins((
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DefaultPlugins,
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ScrollViewPlugin,
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WorldInspectorPlugin::new(),
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))
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.add_systems(Startup, prepare)
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.add_systems(Update, add_content)
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.run();
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}
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fn prepare(mut commands: Commands) {
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commands.spawn(Camera2dBundle::default());
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commands.spawn((
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NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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},
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..default()
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},
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ScrollView,
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));
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}
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fn add_content(mut commands: Commands, q: Query<Entity, Added<ScrollViewContent>>) {
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for e in q.iter() {
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commands.entity(e).with_children(|parent| {
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for _ in 0..10 {
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parent.spawn(
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(NodeBundle {
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style: Style {
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width: Val::Px(200.0),
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height: Val::Px(200.0),
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margin: UiRect::all(Val::Px(5.0)),
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border: UiRect::all(Val::Px(5.0)),
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padding: UiRect::all(Val::Px(5.0)),
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..default()
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},
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border_color: BORDER_COLOR_ACTIVE.into(),
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background_color: BACKGROUND_COLOR.into(),
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..default()
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}),
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);
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}
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});
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}
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}
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fn input_mouse_scroll(
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mut motion_evr: EventReader<MouseMotion>,
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mut q: Query<(Entity, &mut Style, &Interaction), With<ScrollViewport>>,
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) {
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for evt in motion_evr.read() {
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for (e, mut style, &interaction) in q.iter_mut() {
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if interaction == Interaction::Hovered {
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style.top = match style.top {
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Val::Px(px) => Val::Px(px + evt.delta.y),
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_ => Val::Px(0.0),
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}
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}
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}
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}
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}
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use bevy::{input::mouse::MouseMotion, prelude::*};
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/// A `Plugin` providing the systems and components required to make a ScrollView work.
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pub struct ScrollViewPlugin;
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impl Plugin for ScrollViewPlugin {
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fn build(&self, app: &mut App) {
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app.register_type::<ScrollView>()
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.register_type::<ScrollViewport>()
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.register_type::<ScrollViewContent>()
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.add_systems(Update, (create_scroll_view, input_mouse_scroll));
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}
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}
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#[derive(Component, Default, Debug, Reflect)]
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pub struct ScrollView;
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#[derive(Component, Default, Debug, Reflect)]
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pub struct ScrollViewport;
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#[derive(Component, Debug, Reflect)]
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pub struct ScrollViewContent(pub Entity);
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pub fn create_scroll_view(mut commands: Commands, q: Query<Entity, Added<ScrollView>>) {
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for e in q.iter() {
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commands.entity(e).with_children(|p| {
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p.spawn((
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NodeBundle {
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style: Style {
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overflow: Overflow::clip(),
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..default()
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},
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..Default::default()
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},
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ScrollViewport,
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))
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.with_children(|v| {
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v.spawn((
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NodeBundle {
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style: Style {
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flex_direction: bevy::ui::FlexDirection::Column,
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..default()
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},
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..default()
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},
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ScrollViewContent(e.clone()),
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));
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});
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});
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}
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}
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fn input_mouse_scroll(
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mut motion_evr: EventReader<MouseMotion>,
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mut q: Query<(Entity, &mut Style, &Interaction), With<ScrollViewport>>,
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) {
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for evt in motion_evr.read() {
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for (e, mut style, &interaction) in q.iter_mut() {
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if interaction == Interaction::Hovered {
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style.top = match style.top {
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Val::Px(px) => Val::Px(px + evt.delta.y),
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_ => Val::Px(0.0),
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}
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}
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}
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}
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}
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