Replaces mouse and touch scrolling with bevy::picking Drag.

This commit is contained in:
Cyannide 2025-05-10 22:13:59 -05:00
parent 17d4cfb263
commit 858237266c
1 changed files with 12 additions and 44 deletions

View File

@ -1,9 +1,6 @@
#![doc = include_str!("../README.md")]
use bevy::{
input::mouse::{MouseMotion, MouseWheel},
prelude::*,
};
use bevy::{input::mouse::MouseWheel, prelude::*};
/// A `Plugin` providing the systems and components required to make a ScrollView work.
///
@ -27,13 +24,12 @@ impl Plugin for ScrollViewPlugin {
(
create_scroll_view,
update_size,
input_mouse_pressed_move,
input_touch_pressed_move,
scroll_events,
scroll_update,
)
.chain(),
);
)
.add_observer(on_drag);
}
}
@ -130,26 +126,6 @@ pub fn create_scroll_view(mut q: Query<&mut Node, Added<ScrollView>>) {
}
}
fn input_mouse_pressed_move(
mut motion_evr: EventReader<MouseMotion>,
mut q: Query<(&Children, &Interaction), With<ScrollView>>,
mut content_q: Query<&mut ScrollableContent>,
) {
for evt in motion_evr.read() {
for (children, &interaction) in q.iter_mut() {
if interaction != Interaction::Pressed {
continue;
}
for child in children.iter() {
let Ok(mut scroll) = content_q.get_mut(child) else {
continue;
};
scroll.scroll_by(evt.delta.y);
}
}
}
}
fn update_size(
mut q: Query<(&Children, &ComputedNode), With<ScrollView>>,
mut content_q: Query<(&mut ScrollableContent, &ComputedNode), Changed<ComputedNode>>,
@ -172,27 +148,19 @@ fn update_size(
}
}
fn input_touch_pressed_move(
touches: Res<Touches>,
mut q: Query<(&Children, &Interaction), With<ScrollView>>,
fn on_drag(
mut drag: Trigger<Pointer<Drag>>,
mut q: Query<&Children, With<ScrollView>>,
mut content_q: Query<&mut ScrollableContent>,
) {
for t in touches.iter() {
let Some(touch) = touches.get_pressed(t.id()) else {
continue;
};
for (children, &interaction) in q.iter_mut() {
if interaction != Interaction::Pressed {
continue;
}
if let Ok(children) = q.get_mut(drag.target()) {
for child in children.iter() {
let Ok(mut scroll) = content_q.get_mut(child) else {
continue;
};
scroll.scroll_by(touch.delta().y);
}
scroll.scroll_by(drag.delta.y);
}
drag.propagate(false);
}
}