This commit is contained in:
Piotr Siuszko 2025-05-07 10:38:31 +02:00
parent 570d00d99a
commit 8df89a4624
5 changed files with 21 additions and 14 deletions

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@ -1,5 +1,11 @@
# CHANGELOG
## [0.4.0]
## Changed
- Updated to Bevy 0.16
## [0.3.2]
## Added

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@ -1,6 +1,6 @@
[package]
name = "bevy_simple_scroll_view"
version = "0.3.2"
version = "0.4.0"
edition = "2021"
exclude = [".github/", "wasm/", "record.gif"]
categories = ["game-development", "gui"]
@ -11,17 +11,17 @@ license = "MIT OR Apache-2.0"
description = "Simple to use plugin implementing ScrollView into Bevy engine."
[dependencies.bevy]
version = "0.15"
version = "0.16"
default-features = false
features = ["bevy_ui", "bevy_asset", "bevy_text"]
[dev-dependencies.bevy]
version = "0.15"
version = "0.16"
default-features = true
[features]
default = []
extra_logs = []
extra_logs = ["bevy/bevy_log"]
[lints.rust]
missing_docs = "warn"

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@ -36,6 +36,7 @@ Please keep PRs small and scoped to a single feature or fix.
Bevy version | crate version
--- | ---
0.16 | 0.4
0.15 | 0.3
0.14 | 0.2
0.13 | 0.1

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@ -1,6 +1,6 @@
#![allow(missing_docs)]
use bevy::picking::events::{Pointer, Up};
use bevy::picking::events::{Pointer, Released};
use bevy::prelude::*;
use bevy_simple_scroll_view::*;
@ -22,7 +22,7 @@ fn setup(mut commands: Commands) {
justify_content: JustifyContent::Center,
min_width: Val::Px(200.0),
margin: UiRect::all(Val::Px(10.0)),
border: UiRect::all(Val::Px(3.0)),
border: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(15.0)),
..default()
};
@ -75,10 +75,10 @@ fn setup(mut commands: Commands) {
});
}
fn scroll_to_top(_t: Trigger<Pointer<Up>>, mut scroll: Single<&mut ScrollableContent>) {
fn scroll_to_top(_t: Trigger<Pointer<Released>>, mut scroll: Single<&mut ScrollableContent>) {
scroll.scroll_to_top();
}
fn scroll_to_bottom(_t: Trigger<Pointer<Up>>, mut scroll: Single<&mut ScrollableContent>) {
fn scroll_to_bottom(_t: Trigger<Pointer<Released>>, mut scroll: Single<&mut ScrollableContent>) {
scroll.scroll_to_bottom();
}

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@ -39,7 +39,7 @@ impl Plugin for ScrollViewPlugin {
/// Root component of scroll, it should have clipped style.
#[derive(Component, Debug, Reflect)]
#[require(Interaction, Node(scroll_view_node))]
#[require(Interaction, Node = scroll_view_node())]
pub struct ScrollView {
/// Field which control speed of the scrolling.
/// Could be negative number to implement invert scroll
@ -57,7 +57,7 @@ impl Default for ScrollView {
/// Component containing offset value of the scroll container to the parent.
/// It is possible to update the field `pos_y` manually to move scrollview to desired location.
#[derive(Component, Debug, Reflect, Default)]
#[require(Node(scroll_content_node))]
#[require(Node = scroll_content_node())]
pub struct ScrollableContent {
/// Scroll container offset to the `ScrollView`.
pub pos_y: f32,
@ -140,7 +140,7 @@ fn input_mouse_pressed_move(
if interaction != Interaction::Pressed {
continue;
}
for &child in children.iter() {
for child in children.iter() {
let Ok(mut scroll) = content_q.get_mut(child) else {
continue;
};
@ -156,7 +156,7 @@ fn update_size(
) {
for (children, scroll_view_node) in q.iter_mut() {
let container_height = scroll_view_node.size().y * scroll_view_node.inverse_scale_factor();
for &child in children.iter() {
for child in children.iter() {
let Ok((mut scroll, node)) = content_q.get_mut(child) else {
continue;
};
@ -186,7 +186,7 @@ fn input_touch_pressed_move(
if interaction != Interaction::Pressed {
continue;
}
for &child in children.iter() {
for child in children.iter() {
let Ok(mut scroll) = content_q.get_mut(child) else {
continue;
};
@ -217,7 +217,7 @@ fn scroll_events(
#[cfg(feature = "extra_logs")]
info!("Scroolling by {:#?}: {} movement", ev.unit, y);
for &child in children.iter() {
for child in children.iter() {
let Ok(mut scroll) = content_q.get_mut(child) else {
continue;
};