Moves
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7daadae659
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aacd25da3d
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@ -1,4 +1,4 @@
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use bevy::{input::mouse::MouseMotion, prelude::*, ui::Interaction};
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use bevy::{prelude::*};
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use bevy_inspector_egui::quick::WorldInspectorPlugin;
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use bevy_simple_scroll_view::*;
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@ -39,7 +39,7 @@ fn add_content(mut commands: Commands, q: Query<Entity, Added<ScrollViewContent>
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commands.entity(e).with_children(|parent| {
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for _ in 0..10 {
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parent.spawn(
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(NodeBundle {
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NodeBundle {
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style: Style {
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width: Val::Px(200.0),
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height: Val::Px(200.0),
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@ -51,25 +51,9 @@ fn add_content(mut commands: Commands, q: Query<Entity, Added<ScrollViewContent>
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border_color: BORDER_COLOR_ACTIVE.into(),
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background_color: BACKGROUND_COLOR.into(),
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..default()
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}),
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},
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);
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}
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});
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}
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}
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fn input_mouse_scroll(
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mut motion_evr: EventReader<MouseMotion>,
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mut q: Query<(Entity, &mut Style, &Interaction), With<ScrollViewport>>,
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) {
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for evt in motion_evr.read() {
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for (e, mut style, &interaction) in q.iter_mut() {
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if interaction == Interaction::Hovered {
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style.top = match style.top {
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Val::Px(px) => Val::Px(px + evt.delta.y),
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_ => Val::Px(0.0),
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}
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}
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}
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}
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}
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12
src/lib.rs
12
src/lib.rs
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@ -8,7 +8,7 @@ impl Plugin for ScrollViewPlugin {
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app.register_type::<ScrollView>()
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.register_type::<ScrollViewport>()
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.register_type::<ScrollViewContent>()
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.add_systems(Update, (create_scroll_view, input_mouse_scroll));
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.add_systems(Update, (create_scroll_view, input_mouse_pressed_move));
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}
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}
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@ -33,6 +33,7 @@ pub fn create_scroll_view(mut commands: Commands, q: Query<Entity, Added<ScrollV
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..Default::default()
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},
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ScrollViewport,
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Interaction::None,
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))
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.with_children(|v| {
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v.spawn((
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@ -43,20 +44,21 @@ pub fn create_scroll_view(mut commands: Commands, q: Query<Entity, Added<ScrollV
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},
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..default()
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},
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ScrollViewContent(e.clone()),
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ScrollViewContent(e),
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));
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});
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});
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}
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}
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fn input_mouse_scroll(
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fn input_mouse_pressed_move(
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mut motion_evr: EventReader<MouseMotion>,
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mut q: Query<(Entity, &mut Style, &Interaction), With<ScrollViewport>>,
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) {
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for evt in motion_evr.read() {
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for (e, mut style, &interaction) in q.iter_mut() {
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if interaction == Interaction::Hovered {
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info!("{:?}", evt);
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for (_e, mut style, &interaction) in q.iter_mut() {
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if interaction == Interaction::Pressed {
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style.top = match style.top {
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Val::Px(px) => Val::Px(px + evt.delta.y),
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_ => Val::Px(0.0),
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