use bevy::{input::mouse::MouseMotion, prelude::*, ui::Interaction}; use bevy_inspector_egui::quick::WorldInspectorPlugin; use bevy_simple_scroll_view::*; const BORDER_COLOR_ACTIVE: Color = Color::rgb(0.75, 0.52, 0.99); const BACKGROUND_COLOR: Color = Color::rgb(0.15, 0.15, 0.15); fn main() { App::new() .add_plugins(( DefaultPlugins, ScrollViewPlugin, WorldInspectorPlugin::new(), )) .add_systems(Startup, prepare) .add_systems(Update, add_content) .run(); } fn prepare(mut commands: Commands) { commands.spawn(Camera2dBundle::default()); commands.spawn(( NodeBundle { style: Style { width: Val::Percent(100.0), height: Val::Percent(100.0), align_items: AlignItems::Center, justify_content: JustifyContent::Center, ..default() }, ..default() }, ScrollView, )); } fn add_content(mut commands: Commands, q: Query>) { for e in q.iter() { commands.entity(e).with_children(|parent| { for _ in 0..10 { parent.spawn( (NodeBundle { style: Style { width: Val::Px(200.0), height: Val::Px(200.0), margin: UiRect::all(Val::Px(5.0)), border: UiRect::all(Val::Px(5.0)), padding: UiRect::all(Val::Px(5.0)), ..default() }, border_color: BORDER_COLOR_ACTIVE.into(), background_color: BACKGROUND_COLOR.into(), ..default() }), ); } }); } } fn input_mouse_scroll( mut motion_evr: EventReader, mut q: Query<(Entity, &mut Style, &Interaction), With>, ) { for evt in motion_evr.read() { for (e, mut style, &interaction) in q.iter_mut() { if interaction == Interaction::Hovered { style.top = match style.top { Val::Px(px) => Val::Px(px + evt.delta.y), _ => Val::Px(0.0), } } } } }