bevy_simple_scroll_view/examples/simple.rs

135 lines
4.7 KiB
Rust

use bevy::prelude::*;
use bevy_simple_scroll_view::*;
const CLR_1: Color = Color::srgb(0.168, 0.168, 0.168);
const CLR_2: Color = Color::srgb(0.109, 0.109, 0.109);
const CLR_3: Color = Color::srgb(0.569, 0.592, 0.647);
const CLR_4: Color = Color::srgb(0.902, 0.4, 0.004);
fn main() {
App::new()
.add_plugins((DefaultPlugins, ScrollViewPlugin))
.add_systems(Startup, prepare)
.add_systems(Update, reset_scroll)
.run();
}
fn prepare(mut commands: Commands) {
commands.spawn(Camera2d::default());
commands
.spawn((
BackgroundColor(CLR_1),
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
padding: UiRect::all(Val::Px(15.0)),
..default()
},
))
.with_children(|p| {
p.spawn(Node {
width: Val::Percent(20.0),
margin: UiRect::all(Val::Px(10.0)),
flex_direction: FlexDirection::Column,
..default()
})
.with_children(|p| {
for btn_action in [ScrollButton::MoveToTop, ScrollButton::MoveToBottom] {
p.spawn((
Node {
margin: UiRect::all(Val::Px(15.0)),
padding: UiRect::all(Val::Px(15.0)),
max_height: Val::Px(100.0),
border: UiRect::all(Val::Px(3.0)),
align_items: AlignItems::Center,
..default()
},
BackgroundColor(CLR_2),
BorderColor(CLR_4),
Button,
btn_action.clone(),
))
.with_children(|p| {
p.spawn((
Text::new(format!("{:#?}", btn_action)),
TextFont {
font_size: 25.0,
..default()
},
TextColor(CLR_4),
));
});
}
});
p.spawn((
Node {
width: Val::Percent(80.0),
margin: UiRect::all(Val::Px(15.0)),
..default()
},
BackgroundColor(CLR_2),
ScrollView::default(),
))
.with_children(|p| {
p.spawn((
Node {
flex_direction: bevy::ui::FlexDirection::Column,
width: Val::Percent(100.0),
..default()
},
ScrollableContent::default(),
))
.with_children(|scroll_area| {
for i in 0..21 {
scroll_area
.spawn((
Node {
min_width: Val::Px(200.0),
margin: UiRect::all(Val::Px(15.0)),
border: UiRect::all(Val::Px(5.0)),
padding: UiRect::all(Val::Px(30.0)),
..default()
},
BorderColor(CLR_3),
))
.with_children(|p| {
p.spawn((
Text::new(format!("Nr {}", i)),
TextFont {
font_size: 25.0,
..default()
},
TextColor(CLR_3),
TextLayout::new_with_justify(JustifyText::Center),
));
});
}
});
});
});
}
#[derive(Component, PartialEq, Debug, Clone, Copy)]
enum ScrollButton {
MoveToTop,
MoveToBottom,
}
fn reset_scroll(
q: Query<(&Interaction, &ScrollButton), (Changed<Interaction>, With<Button>)>,
mut scrolls_q: Query<&mut ScrollableContent>,
) {
let Ok(mut scroll) = scrolls_q.get_single_mut() else {
return;
};
for (interaction, action) in q.iter() {
if interaction != &Interaction::Pressed {
continue;
}
match action {
ScrollButton::MoveToTop => scroll.scroll_to_top(),
ScrollButton::MoveToBottom => scroll.scroll_to_bottom(),
}
}
}