mirror of https://github.com/Leinnan/doppler.git
Update dependencies
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parent
e546a3cca6
commit
18860a165d
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@ -6,18 +6,18 @@ edition = "2018"
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[dependencies]
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[dependencies]
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gl = "0.14.0"
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gl = "0.14.0"
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imgui={version="0.4.0", optional=true}
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imgui={version="0.6.1", optional=true}
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imgui-winit-support = {version="0.4.0", optional=true}
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imgui-winit-support = {version="0.6.1", optional=true}
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imgui-opengl-renderer = {version="0.8", optional = true}
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imgui-opengl-renderer = {version="0.10.0", optional = true}
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cgmath = {version="0.17.0", features=["serde"]}
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cgmath = {version="0.17.0", features=["serde"]}
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imgui-inspect = {version="0.5.0", optional = true}
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imgui-inspect = {version="0.7.0", optional = true}
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imgui-inspect-derive = {version="0.5.0", optional= true}
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imgui-inspect-derive = {version="0.7.0", optional= true}
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tobj = "2.0.2"
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tobj = "2.0.2"
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inline_tweak = "1.0.8"
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inline_tweak = "1.0.8"
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log = "0.4.11"
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log = "0.4.11"
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simple-logging = "2.0.2"
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simple-logging = "2.0.2"
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image2 = { git = "https://github.com/Leinnan/image2-rs", branch="legacy", default-features = false, features=["io"] }
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image2 = { git = "https://github.com/Leinnan/image2-rs", branch="legacy", default-features = false, features=["io"] }
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glutin = "0.24.1"
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glutin = "0.26.0"
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serde = { version = "1.0.117", features = ["derive"] }
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serde = { version = "1.0.117", features = ["derive"] }
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serde_json = "1.0.59"
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serde_json = "1.0.59"
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@ -102,6 +102,7 @@ impl Engine {
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.with_resizable(true);
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.with_resizable(true);
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let gl_window = glutin::ContextBuilder::new()
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let gl_window = glutin::ContextBuilder::new()
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.with_gl_profile(glutin::GlProfile::Core)
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.build_windowed(window, &event_loop)
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.build_windowed(window, &event_loop)
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.unwrap();
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.unwrap();
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@ -227,7 +228,9 @@ impl Engine {
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// other application-specific logic
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// other application-specific logic
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#[cfg(feature = "imgui_inspect")]
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#[cfg(feature = "imgui_inspect")]
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{
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{
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last_frame = imgui.io_mut().update_delta_time(last_frame);
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let now = Instant::now();
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imgui.io_mut().update_delta_time(now - last_frame);
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last_frame = now;
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}
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}
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}
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}
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Event::MainEventsCleared => {
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Event::MainEventsCleared => {
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@ -31,7 +31,7 @@ impl InspectRenderDefault<Vector3<f32>> for CgmathVec3f32 {
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let mut change = false;
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let mut change = false;
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for el in data.iter_mut() {
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for el in data.iter_mut() {
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let mut array: [f32; 3] = [el.x, el.y, el.z];
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let mut array: [f32; 3] = [el.x, el.y, el.z];
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change |= ui.drag_float3(&label_im, &mut array).build();
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change |= ui.input_float3(&label_im, &mut array).build();
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el.x = array[0];
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el.x = array[0];
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el.y = array[1];
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el.y = array[1];
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el.z = array[2];
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el.z = array[2];
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@ -66,7 +66,7 @@ impl InspectRenderDefault<Point3<f32>> for CgmathPoint3f32 {
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let mut change = false;
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let mut change = false;
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for el in data.iter_mut() {
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for el in data.iter_mut() {
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let mut array: [f32; 3] = [el.x, el.y, el.z];
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let mut array: [f32; 3] = [el.x, el.y, el.z];
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change |= ui.drag_float3(&label_im, &mut array).build();
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change |= ui.input_float3(&label_im, &mut array).build();
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el.x = array[0];
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el.x = array[0];
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el.y = array[1];
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el.y = array[1];
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el.z = array[2];
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el.z = array[2];
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@ -16,7 +16,7 @@ use crate::shader::Shader;
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// Depending on how you pass the data to OpenGL, this may be bad. In this case it's not strictly
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// Depending on how you pass the data to OpenGL, this may be bad. In this case it's not strictly
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// necessary though because of the `offset!` macro used below in setupMesh()
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// necessary though because of the `offset!` macro used below in setupMesh()
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#[repr(C)]
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#[repr(C)]
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#[derive(Clone)]
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#[derive(Clone,Debug)]
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pub struct Vertex {
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pub struct Vertex {
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// position
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// position
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pub position: Vector3<f32>,
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pub position: Vector3<f32>,
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@ -42,7 +42,7 @@ impl Default for Vertex {
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}
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}
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}
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}
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#[derive(Clone)]
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#[derive(Clone,Debug)]
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pub struct Texture {
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pub struct Texture {
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pub id: u32,
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pub id: u32,
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pub type_: String,
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pub type_: String,
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@ -57,7 +57,7 @@ impl Drop for Texture {
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}
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}
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}
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}
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#[derive(Clone)]
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#[derive(Clone,Debug)]
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pub struct Mesh {
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pub struct Mesh {
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/* Mesh Data */
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/* Mesh Data */
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pub vertices: Vec<Vertex>,
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pub vertices: Vec<Vertex>,
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@ -9,7 +9,7 @@ use log::{info, warn};
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use std::path::Path;
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use std::path::Path;
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use tobj;
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use tobj;
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#[derive(Clone)]
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#[derive(Clone,Debug)]
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pub struct Model {
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pub struct Model {
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/* Model Data */
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/* Model Data */
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pub meshes: Vec<Mesh>,
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pub meshes: Vec<Mesh>,
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@ -210,7 +210,8 @@ impl Client for ExampleClient {
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.size([250.0, 250.0], Condition::FirstUseEver)
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.size([250.0, 250.0], Condition::FirstUseEver)
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.opened(&mut show_window)
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.opened(&mut show_window)
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.build(&ui, || {
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.build(&ui, || {
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ui.drag_int(im_str!("id"), &mut id).min(0).max(max).build();
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ui.input_int(im_str!("id"), &mut id).build();
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id = if id < 0 { 0 } else if id > max { max } else { id };
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let mut selected_mut = vec![&mut self.models[id as usize].transform];
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let mut selected_mut = vec![&mut self.models[id as usize].transform];
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<Transform as imgui_inspect::InspectRenderStruct<Transform>>::render_mut(
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<Transform as imgui_inspect::InspectRenderStruct<Transform>>::render_mut(
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@ -244,10 +245,9 @@ impl Client for ExampleClient {
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);
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);
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}
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}
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ui.separator();
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ui.separator();
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ui.drag_int(im_str!("Light ID"), &mut id)
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ui.input_int(im_str!("Light ID"), &mut id)
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.min(0)
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.max(max)
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.build();
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.build();
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id = if id < 0 { 0 } else if id > max { max } else { id };
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{
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{
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let mut selected_mut =
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let mut selected_mut =
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vec![&mut self.lighting_system.point_lights[id as usize]];
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vec![&mut self.lighting_system.point_lights[id as usize]];
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