Formatting

This commit is contained in:
Piotr 2020-09-27 14:39:02 +02:00
parent d916cf3c18
commit 50e791a3fb
7 changed files with 41 additions and 13 deletions

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@ -164,7 +164,7 @@ impl Client for ExampleClient {
if self.show_camera_info {
Window::new(im_str!("CameraInfo"))
.size([260.0, 430.0], Condition::Always)
.position([40.0, 40.0], Condition::Always)
.position([20.0, 40.0], Condition::Always)
.title_bar(false)
.scroll_bar(false)
.no_inputs()

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@ -1,9 +1,9 @@
use crate::gaia::mesh::Texture;
use crate::gaia::model::Model;
use crate::gaia::utils::load_texture_from_dir;
use log::{info, trace, warn};
use std::collections::HashMap;
use std::path::Path;
use log::{info, trace, warn};
#[derive(Default)]
pub struct AssetsCache {

View File

@ -91,6 +91,34 @@ impl Engine {
ui.separator();
ui.text(format!("Mouse position: ({:4.1},{:4.1})", last_x, last_y));
});
Window::new(im_str!("Logs"))
.size([670.0, 215.0], Condition::Always)
.bg_alpha(0.8)
.position(
[offset, self.window_size.1 - 215.0 - offset],
Condition::Always,
)
.no_decoration()
.no_inputs()
.bg_alpha(0.8)
.save_settings(false)
.build(&ui, || {
use std::fs;
use std::io::prelude::*;
use std::io::BufReader;
let buf = BufReader::new(fs::File::open("log.log").expect("no such file"));
let lines: Vec<String> = buf
.lines()
.map(|l| l.expect("Could not parse line"))
.collect();
let mut output = String::new();
lines.iter().rev().take(10).rev().for_each(|line| {
output.push_str(&line);
output.push('\n');
});
ui.text(output);
});
self.imgui_glfw.draw(ui, &mut self.window);
}

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@ -1,9 +1,9 @@
use crate::gaia::shader::*;
use gl::types::*;
use log::{info, trace, warn};
use std::mem;
use std::os::raw::c_void;
use std::ptr;
use log::{info, trace, warn};
#[derive(Debug)]
pub struct FramebufferSystem {
@ -49,7 +49,10 @@ impl FramebufferSystem {
gl::DrawArrays(gl::TRIANGLES, 0, 6);
}
pub unsafe fn generate(scr_width: i32, scr_height: i32) -> Self {
info!("Generating new framebuffer with dimensions {}x{}",scr_width,scr_height);
info!(
"Generating new framebuffer with dimensions {}x{}",
scr_width, scr_height
);
let screenShader = Shader::from_file(
"resources/shaders/framebuffers_screen.vs",
"resources/shaders/framebuffers_screen.fs",

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@ -6,9 +6,9 @@ use crate::gaia::mesh::{Mesh, Texture, Vertex};
use crate::gaia::shader::Shader;
use crate::gaia::utils::*;
use cgmath::{vec2, vec3};
use log::{info, trace, warn};
use std::path::Path;
use tobj;
use log::{info, trace, warn};
#[derive(Clone)]
pub struct Model {

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@ -1,14 +1,11 @@
use gl;
use image2::image::Image;
use image2::{io, ImagePtr, Rgb, Rgba};
use std::os::raw::c_void;
use log::{info, trace, warn};
use std::os::raw::c_void;
pub unsafe fn load_texture(path: &str, file_format: &str) -> u32 {
info!(
"Loading texture: {}",
path
);
info!("Loading texture: {}", path);
let mut id = 0;
gl::GenTextures(1, &mut id);

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@ -9,10 +9,10 @@ extern crate simple_logging;
mod gaia;
mod example_client;
use crate::gaia::engine::Engine;
use human_panic::setup_panic;
use log::LevelFilter;
use log::{info, trace, warn};
use human_panic::setup_panic;
use crate::gaia::engine::Engine;
pub fn main() {
setup_panic!();