diff --git a/resources/shaders/model_loading.fs b/resources/shaders/model_loading.fs index 66d5e6c..a5b3540 100644 --- a/resources/shaders/model_loading.fs +++ b/resources/shaders/model_loading.fs @@ -7,5 +7,8 @@ uniform sampler2D texture_diffuse1; void main() { - FragColor = texture(texture_diffuse1, TexCoords); + vec4 texColor = texture(texture_diffuse1, TexCoords); + if(texColor.a < 0.1) + discard; + FragColor = texColor; }