Remove glfw

This commit is contained in:
Piotr 2020-09-29 21:26:56 +02:00
parent e17f957009
commit d19a021cf6
10 changed files with 20 additions and 396 deletions

49
Cargo.lock generated
View File

@ -117,15 +117,6 @@ dependencies = [
"bitflags", "bitflags",
] ]
[[package]]
name = "cmake"
version = "0.1.44"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0e56268c17a6248366d66d4a47a3381369d068cce8409bb1716ed77ea32163bb"
dependencies = [
"cc",
]
[[package]] [[package]]
name = "cocoa" name = "cocoa"
version = "0.20.2" version = "0.20.2"
@ -249,7 +240,6 @@ version = "0.1.0"
dependencies = [ dependencies = [
"cgmath", "cgmath",
"gl", "gl",
"glfw",
"glutin", "glutin",
"image2", "image2",
"imgui", "imgui",
@ -343,30 +333,6 @@ dependencies = [
"xml-rs 0.8.3", "xml-rs 0.8.3",
] ]
[[package]]
name = "glfw"
version = "0.40.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "985f851b0d032911e199f308689d25c71f79d12c44625c3a31b683ad4e4f5dd9"
dependencies = [
"bitflags",
"glfw-sys",
"log",
"objc",
"raw-window-handle",
"semver",
"winapi 0.3.9",
]
[[package]]
name = "glfw-sys"
version = "3.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0b567b13b593ec58ea912b2658ee6230ffe20a069fa5b771800acc69bb3a157e"
dependencies = [
"cmake",
]
[[package]] [[package]]
name = "glutin" name = "glutin"
version = "0.24.1" version = "0.24.1"
@ -1132,21 +1098,6 @@ version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d29ab0c6d3fc0ee92fe66e2d99f700eab17a8d57d1c1d3b748380fb20baa78cd" checksum = "d29ab0c6d3fc0ee92fe66e2d99f700eab17a8d57d1c1d3b748380fb20baa78cd"
[[package]]
name = "semver"
version = "0.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1d7eb9ef2c18661902cc47e535f9bc51b78acd254da71d375c2f6720d9a40403"
dependencies = [
"semver-parser",
]
[[package]]
name = "semver-parser"
version = "0.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "388a1df253eca08550bef6c72392cfe7c30914bf41df5269b68cbd6ff8f570a3"
[[package]] [[package]]
name = "serde" name = "serde"
version = "1.0.116" version = "1.0.116"

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@ -14,8 +14,6 @@ gl = "0.14.0"
imgui="0.4" imgui="0.4"
imgui-winit-support = {version="0.4.0", optional=true} imgui-winit-support = {version="0.4.0", optional=true}
imgui-opengl-renderer = {version="0.8", optional = true} imgui-opengl-renderer = {version="0.8", optional = true}
# imgui-glfw-rs = { git = "https://github.com/Leinnan/imgui-glfw-rs", optional = true }
glfw = {version="0.40.0", optional = true}
cgmath = "0.17.0" cgmath = "0.17.0"
imgui-inspect = {version="0.5.0", optional = true} imgui-inspect = {version="0.5.0", optional = true}
imgui-inspect-derive = {version="0.5.0", optional= true} imgui-inspect-derive = {version="0.5.0", optional= true}
@ -29,7 +27,6 @@ glutin = "0.24.1"
[features] [features]
default = ["imgui_inspect"] default = ["imgui_inspect"]
imgui_inspect = ["imgui-inspect-derive","imgui-opengl-renderer", "imgui-inspect", "imgui-winit-support"] imgui_inspect = ["imgui-inspect-derive","imgui-opengl-renderer", "imgui-inspect", "imgui-winit-support"]
glfw_obsolete = ["glfw"]
[profile.dev.package."*"] [profile.dev.package."*"]
opt-level = 2 opt-level = 2

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@ -1,9 +1,8 @@
use crate::gaia::mesh::Texture; use crate::gaia::mesh::Texture;
use crate::gaia::model::Model; use crate::gaia::model::Model;
use crate::gaia::utils::load_texture_from_dir; use crate::gaia::utils::load_texture_from_dir;
use log::{info, trace, warn}; use log::info;
use std::collections::HashMap; use std::collections::HashMap;
use std::path::Path;
#[derive(Default)] #[derive(Default)]
pub struct AssetsCache { pub struct AssetsCache {

View File

@ -1,6 +1,6 @@
use crate::gaia::assets_cache::AssetsCache; use crate::gaia::assets_cache::AssetsCache;
use crate::gaia::engine::Engine; use crate::gaia::engine::Engine;
use glutin::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent}; use glutin::event::{ElementState, VirtualKeyCode};
pub trait Client { pub trait Client {
fn load_assets(&mut self, cache: &mut AssetsCache); fn load_assets(&mut self, cache: &mut AssetsCache);

View File

@ -1,18 +1,16 @@
use crate::example_client::ExampleClient; use crate::example_client::ExampleClient;
use crate::gaia::assets_cache::AssetsCache; use crate::gaia::assets_cache::AssetsCache;
use crate::gaia::camera::*;
use crate::gaia::client::Client; use crate::gaia::client::Client;
use crate::gaia::consts; use crate::gaia::consts;
use crate::gaia::framebuffer::FramebufferSystem; use crate::gaia::framebuffer::FramebufferSystem;
use cgmath::Point3; use glutin::event::{Event, KeyboardInput, VirtualKeyCode, WindowEvent};
use glutin::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
#[cfg(feature = "imgui_inspect")] #[cfg(feature = "imgui_inspect")]
use imgui::Context; use imgui::Context;
#[cfg(feature = "imgui_inspect")] #[cfg(feature = "imgui_inspect")]
use imgui_winit_support::{HiDpiMode, WinitPlatform}; use imgui_winit_support::{HiDpiMode, WinitPlatform};
use std::time::Instant; use std::time::Instant;
use log::{info, trace, warn}; use log::info;
#[derive(Debug)] #[derive(Debug)]
pub struct TimeStep { pub struct TimeStep {
@ -56,14 +54,12 @@ impl TimeStep {
} }
} }
#[cfg(not(feature = "glfw_obsolete"))]
pub struct Engine { pub struct Engine {
title: String, title: String,
size: (i32, i32), size: (i32, i32),
debug_layer: bool, debug_layer: bool,
} }
#[cfg(not(feature = "glfw_obsolete"))]
impl Default for Engine { impl Default for Engine {
fn default() -> Self { fn default() -> Self {
Engine { Engine {
@ -74,7 +70,6 @@ impl Default for Engine {
} }
} }
#[cfg(not(feature = "glfw_obsolete"))]
impl Engine { impl Engine {
pub fn run(self) { pub fn run(self) {
let event_loop = glutin::event_loop::EventLoop::new(); let event_loop = glutin::event_loop::EventLoop::new();
@ -209,8 +204,10 @@ impl Engine {
WindowEvent::MouseWheel { delta, .. } => { WindowEvent::MouseWheel { delta, .. } => {
use glutin::event::MouseScrollDelta; use glutin::event::MouseScrollDelta;
match delta { match delta {
MouseScrollDelta::LineDelta(x, y) => client.on_mouse_scroll(y), MouseScrollDelta::LineDelta(_, y) => client.on_mouse_scroll(y),
MouseScrollDelta::PixelDelta(pos) => client.on_mouse_scroll(pos.y as f32), MouseScrollDelta::PixelDelta(pos) => {
client.on_mouse_scroll(pos.y as f32)
}
} }
} }
WindowEvent::CursorMoved { position, .. } => { WindowEvent::CursorMoved { position, .. } => {
@ -325,7 +322,6 @@ impl Engine {
}); });
platform.prepare_render(&ui, &gl_window.window()); platform.prepare_render(&ui, &gl_window.window());
renderer.render(ui); renderer.render(ui);
// let draw_data = ui.render();
} }
gl_window.swap_buffers().unwrap(); gl_window.swap_buffers().unwrap();
} }
@ -334,321 +330,3 @@ impl Engine {
}); });
} }
} }
#[cfg(feature = "glfw_obsolete")]
pub struct Engine {
pub camera: Camera,
pub ctx_wrapper: glutin::ContextWrapper<glutin::PossiblyCurrent, glutin::window::Window>,
pub window_size: (f32, f32),
#[cfg(feature = "imgui_inspect")]
pub imgui: imgui::Context,
#[cfg(feature = "imgui_inspect")]
pub imgui_glfw: ImguiGLFW,
pub client: Box<dyn Client>,
enable_debug_layer: bool,
assets_cache: AssetsCache,
framebuffer: FramebufferSystem,
}
#[cfg(feature = "glfw_obsolete")]
impl Engine {
pub fn run(&mut self) {
self.client.load_assets(&mut self.assets_cache);
let mut first_mouse = true;
let mut last_x: f32 = consts::SCR_WIDTH as f32 / 2.0;
let mut last_y: f32 = consts::SCR_HEIGHT as f32 / 2.0;
// timing
let mut delta_time: f32; // time between current frame and last frame
let mut last_frame: f32 = 0.0;
// render loop
// -----------
while !self.window.should_close() {
// per-frame time logic
// --------------------
let cur_frame = self.glfw.get_time() as f32;
delta_time = cur_frame - last_frame;
last_frame = cur_frame;
// input
// -----
#[cfg(feature = "imgui_inspect")]
let skip_input =
self.imgui.io().want_capture_mouse || self.imgui.io().want_capture_keyboard;
#[cfg(not(feature = "imgui_inspect"))]
let skip_input = false;
if !skip_input {
self.process_input(delta_time);
}
// render
// ------
unsafe {
self.framebuffer.clear();
self.client.draw();
self.framebuffer.draw();
}
// glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
// -------------------------------------------------------------------------------
#[cfg(feature = "imgui_inspect")]
if self.enable_debug_layer {
let ui = self.imgui_glfw.frame(&mut self.window, &mut self.imgui);
self.client.debug_draw(&ui);
use imgui::*;
let fps = 1.0 / delta_time;
let size = [250.0, 110.0];
let offset = 20.0;
Window::new(im_str!("EngineInfo"))
.size(size, Condition::Always)
.position(
[
self.window_size.0 - size[0] - offset,
self.window_size.1 - size[1] - offset,
],
Condition::Always,
)
.no_decoration()
.no_inputs()
.bg_alpha(0.8)
.save_settings(false)
.build(&ui, || {
ui.text("Welcome in doppler world!");
ui.text(format!("FPS: {:.0}", fps));
ui.separator();
ui.text(format!("Mouse position: ({:4.1},{:4.1})", last_x, last_y));
});
Window::new(im_str!("Logs"))
.size([670.0, 215.0], Condition::Always)
.bg_alpha(0.8)
.position(
[offset, self.window_size.1 - 215.0 - offset],
Condition::Always,
)
.no_decoration()
.no_inputs()
.bg_alpha(0.8)
.save_settings(false)
.build(&ui, || {
use std::fs;
use std::io::prelude::*;
use std::io::BufReader;
let buf = BufReader::new(fs::File::open("log.log").expect("no such file"));
let lines: Vec<String> = buf
.lines()
.map(|l| l.expect("Could not parse line"))
.collect();
let mut output = String::new();
lines.iter().rev().take(10).rev().for_each(|line| {
output.push_str(&line);
output.push('\n');
});
ui.text(output);
});
self.imgui_glfw.draw(ui, &mut self.window);
}
self.window.swap_buffers();
self.glfw.poll_events();
// events
// -----
self.process_events(&mut first_mouse, &mut last_x, &mut last_y, skip_input);
}
}
pub fn process_input(&mut self, delta_time: f32) {
if self.window.get_key(Key::Escape) == Action::Press {
self.window.set_should_close(true)
}
if self.window.get_key(Key::P) == Action::Press
&& self.window.get_key(Key::LeftShift) == Action::Press
{
self.enable_debug_layer = !self.enable_debug_layer;
}
self.client.process_input(&self.window, delta_time);
}
pub fn process_events(
&mut self,
first_mouse: &mut bool,
last_x: &mut f32,
last_y: &mut f32,
skip_input: bool,
) {
for (_, event) in glfw::flush_messages(&self.events) {
#[cfg(feature = "imgui_inspect")]
self.imgui_glfw.handle_event(&mut self.imgui, &event);
match event {
glfw::WindowEvent::FramebufferSize(width, height) => {
// make sure the viewport matches the new window dimensions; note that width and
// height will be significantly larger than specified on retina displays.
unsafe { gl::Viewport(0, 0, width, height) }
self.window_size = (width as f32, height as f32);
self.framebuffer = unsafe { FramebufferSystem::generate(width, height) };
}
glfw::WindowEvent::CursorPos(xpos, ypos) => {
if skip_input {
return;
}
let (xpos, ypos) = (xpos as f32, ypos as f32);
if *first_mouse {
*last_x = xpos;
*last_y = ypos;
*first_mouse = false;
}
let xoffset = xpos - *last_x;
let yoffset = *last_y - ypos; // reversed since y-coordinates go from bottom to top
*last_x = xpos;
*last_y = ypos;
self.client.on_mouse_move(xoffset, yoffset);
}
glfw::WindowEvent::Scroll(_xoffset, yoffset) => {
if skip_input {
return;
}
self.client.on_mouse_scroll(yoffset as f32);
}
_ => {}
}
}
}
}
#[cfg(feature = "glfw_obsolete")]
impl Default for Engine {
fn default() -> Self {
// // glfw: initialize and configure
// // ------------------------------
// let mut glfw = glfw::init(glfw::FAIL_ON_ERRORS).unwrap();
// glfw.window_hint(glfw::WindowHint::ContextVersion(3, 3));
// glfw.window_hint(glfw::WindowHint::OpenGlProfile(
// glfw::OpenGlProfileHint::Core,
// ));
// #[cfg(target_os = "macos")]
// glfw.window_hint(glfw::WindowHint::OpenGlForwardCompat(true));
// glfw window creation
// --------------------
// let (mut window, events) = glfw
// .create_window(
// consts::SCR_WIDTH,
// consts::SCR_HEIGHT,
// "chRustedGL",
// glfw::WindowMode::Windowed,
// )
// .expect("Failed to create GLFW window");
// window.make_current();
// window.set_all_polling(true);
// window.set_framebuffer_size_polling(true);
// window.set_cursor_pos_polling(true);
// window.set_scroll_polling(true);
// // tell GLFW to capture our mouse
// window.set_cursor_mode(glfw::CursorMode::Disabled);
// // gl: load all OpenGL function pointers
// // ---------------------------------------
// gl::load_with(|symbol| window.get_proc_address(symbol) as *const _);
#[cfg(feature = "imgui_inspect")]
let mut imgui = imgui::Context::create();
#[cfg(feature = "imgui_inspect")]
{
use imgui_glfw_rs::imgui::FontSource;
use imgui_glfw_rs::imgui::StyleColor;
let mut style = imgui.style_mut();
style.scale_all_sizes(1.5);
style[StyleColor::Text] = [1.0, 1.0, 1.0, 1.0];
style[StyleColor::TextDisabled] = [0.5, 0.5, 0.5, 1.0];
style[StyleColor::WindowBg] = [0.13, 0.14, 0.15, 1.0];
style[StyleColor::ChildBg] = [0.13, 0.14, 0.15, 1.0];
style[StyleColor::PopupBg] = [0.13, 0.14, 0.15, 1.0];
style[StyleColor::Border] = [0.43, 0.43, 0.50, 0.50];
style[StyleColor::BorderShadow] = [0.00, 0.00, 0.00, 0.00];
style[StyleColor::FrameBg] = [0.25, 0.25, 0.25, 1.00];
style[StyleColor::FrameBgHovered] = [0.38, 0.38, 0.38, 1.00];
style[StyleColor::FrameBgActive] = [0.67, 0.67, 0.67, 0.39];
style[StyleColor::TitleBg] = [0.08, 0.08, 0.09, 1.00];
style[StyleColor::TitleBgActive] = [0.08, 0.08, 0.09, 1.00];
style[StyleColor::TitleBgCollapsed] = [0.00, 0.00, 0.00, 0.51];
style[StyleColor::MenuBarBg] = [0.14, 0.14, 0.14, 1.00];
style[StyleColor::ScrollbarBg] = [0.02, 0.02, 0.02, 0.53];
style[StyleColor::ScrollbarGrab] = [0.31, 0.31, 0.31, 1.00];
style[StyleColor::ScrollbarGrabHovered] = [0.41, 0.41, 0.41, 1.00];
style[StyleColor::ScrollbarGrabActive] = [0.51, 0.51, 0.51, 1.00];
style[StyleColor::CheckMark] = [0.11, 0.64, 0.92, 1.00];
style[StyleColor::SliderGrab] = [0.11, 0.64, 0.92, 1.00];
style[StyleColor::SliderGrabActive] = [0.08, 0.50, 0.72, 1.00];
style[StyleColor::Button] = [0.25, 0.25, 0.25, 1.00];
style[StyleColor::ButtonHovered] = [0.38, 0.38, 0.38, 1.00];
style[StyleColor::ButtonActive] = [0.67, 0.67, 0.67, 0.39];
style[StyleColor::Header] = [0.22, 0.22, 0.22, 1.00];
style[StyleColor::HeaderHovered] = [0.25, 0.25, 0.25, 1.00];
style[StyleColor::HeaderActive] = [0.67, 0.67, 0.67, 0.39];
style[StyleColor::Separator] = style[StyleColor::Border];
style[StyleColor::SeparatorHovered] = [0.41, 0.42, 0.44, 1.00];
style[StyleColor::SeparatorActive] = [0.26, 0.59, 0.98, 0.95];
style[StyleColor::ResizeGrip] = [0.00, 0.00, 0.00, 0.00];
style[StyleColor::ResizeGripHovered] = [0.29, 0.30, 0.31, 0.67];
style[StyleColor::ResizeGripActive] = [0.26, 0.59, 0.98, 0.95];
style[StyleColor::Tab] = [0.08, 0.08, 0.09, 0.83];
style[StyleColor::TabHovered] = [0.33, 0.34, 0.36, 0.83];
style[StyleColor::TabActive] = [0.23, 0.23, 0.24, 1.00];
style[StyleColor::TabUnfocused] = [0.08, 0.08, 0.09, 1.00];
style[StyleColor::TabUnfocusedActive] = [0.13, 0.14, 0.15, 1.00];
// style[StyleColor::DockingPreview] = [0.26, 0.59, 0.98, 0.70];
// style[StyleColor::DockingEmptyBg] = [0.20, 0.20, 0.20, 1.00];
style[StyleColor::PlotLines] = [0.61, 0.61, 0.61, 1.00];
style[StyleColor::PlotLinesHovered] = [1.00, 0.43, 0.35, 1.00];
style[StyleColor::PlotHistogram] = [0.90, 0.70, 0.00, 1.00];
style[StyleColor::PlotHistogramHovered] = [1.00, 0.60, 0.00, 1.00];
style[StyleColor::TextSelectedBg] = [0.26, 0.59, 0.98, 0.35];
style[StyleColor::DragDropTarget] = [0.11, 0.64, 0.92, 1.00];
style[StyleColor::NavHighlight] = [0.26, 0.59, 0.98, 1.00];
style[StyleColor::NavWindowingHighlight] = [1.00, 1.00, 1.00, 0.70];
style[StyleColor::NavWindowingDimBg] = [0.80, 0.80, 0.80, 0.20];
style[StyleColor::ModalWindowDimBg] = [0.80, 0.80, 0.80, 0.35];
style.grab_rounding = 2.3;
style.frame_rounding = style.grab_rounding;
imgui.fonts().clear();
imgui.fonts().add_font(&[FontSource::TtfData {
data: include_bytes!("../../resources/FiraSans-SemiBold.ttf"),
size_pixels: 19.0,
config: None,
}]);
}
#[cfg(feature = "imgui_inspect")]
let imgui_glfw = ImguiGLFW::new(&mut imgui, &mut window);
// configure global opengl state
// -----------------------------
unsafe {
gl::Enable(gl::DEPTH_TEST);
}
let client = ExampleClient::create();
let fb = unsafe { FramebufferSystem::generate(1024, 768) };
Engine {
ctx_wrapper: gl_window,
window_size: (consts::SCR_WIDTH as f32, consts::SCR_HEIGHT as f32),
events: event_loop,
#[cfg(feature = "imgui_inspect")]
imgui: imgui,
#[cfg(feature = "imgui_inspect")]
imgui_glfw: imgui_glfw,
framebuffer: fb,
camera: Camera {
position: Point3::new(0.0, 0.0, 3.0),
..Camera::default()
},
enable_debug_layer: true,
client: Box::new(client),
assets_cache: AssetsCache::default(),
}
}
}

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@ -1,6 +1,6 @@
use crate::gaia::shader::*; use crate::gaia::shader::*;
use gl::types::*; use gl::types::*;
use log::{info, trace, warn}; use log::{info, warn};
use std::mem; use std::mem;
use std::os::raw::c_void; use std::os::raw::c_void;
use std::ptr; use std::ptr;
@ -100,9 +100,9 @@ impl FramebufferSystem {
gl::GenFramebuffers(1, &mut framebuffer); gl::GenFramebuffers(1, &mut framebuffer);
gl::BindFramebuffer(gl::FRAMEBUFFER, framebuffer); gl::BindFramebuffer(gl::FRAMEBUFFER, framebuffer);
// create a color attachment texture // create a color attachment texture
let mut textureColorbuffer = 0; let mut texture_color_buffer = 0;
gl::GenTextures(1, &mut textureColorbuffer); gl::GenTextures(1, &mut texture_color_buffer);
gl::BindTexture(gl::TEXTURE_2D, textureColorbuffer); gl::BindTexture(gl::TEXTURE_2D, texture_color_buffer);
gl::TexImage2D( gl::TexImage2D(
gl::TEXTURE_2D, gl::TEXTURE_2D,
0, 0,
@ -120,7 +120,7 @@ impl FramebufferSystem {
gl::FRAMEBUFFER, gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0, gl::COLOR_ATTACHMENT0,
gl::TEXTURE_2D, gl::TEXTURE_2D,
textureColorbuffer, texture_color_buffer,
0, 0,
); );
// create a renderbuffer object for depth and stencil attachment (we won't be sampling these) // create a renderbuffer object for depth and stencil attachment (we won't be sampling these)
@ -148,7 +148,7 @@ impl FramebufferSystem {
info!("New framebuffer generated"); info!("New framebuffer generated");
FramebufferSystem { FramebufferSystem {
texture_color_buffer: textureColorbuffer, texture_color_buffer: texture_color_buffer,
shader: shader, shader: shader,
vao: quad_vao, vao: quad_vao,
vbo: quad_vbo, vbo: quad_vbo,

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@ -1,7 +1,7 @@
#[cfg(feature = "imgui_inspect")] #[cfg(feature = "imgui_inspect")]
use crate::gaia::imgui_helper::*; use crate::gaia::imgui_helper::*;
use crate::gaia::shader::Shader; use crate::gaia::shader::Shader;
use cgmath::{perspective, vec3, Deg, Matrix4, Point3, Vector3}; use cgmath::{vec3, Matrix4, Vector3};
#[cfg(feature = "imgui_inspect")] #[cfg(feature = "imgui_inspect")]
use imgui; use imgui;
#[cfg(feature = "imgui_inspect")] #[cfg(feature = "imgui_inspect")]

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@ -4,9 +4,8 @@
use crate::gaia::assets_cache::AssetsCache; use crate::gaia::assets_cache::AssetsCache;
use crate::gaia::mesh::{Mesh, Texture, Vertex}; use crate::gaia::mesh::{Mesh, Texture, Vertex};
use crate::gaia::shader::Shader; use crate::gaia::shader::Shader;
use crate::gaia::utils::*;
use cgmath::{vec2, vec3}; use cgmath::{vec2, vec3};
use log::{info, trace, warn}; use log::{info, warn};
use std::path::Path; use std::path::Path;
use tobj; use tobj;

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@ -1,7 +1,7 @@
use gl; use gl;
use image2::image::Image; use image2::image::Image;
use image2::{io, ImagePtr, Rgb, Rgba}; use image2::{io, ImagePtr, Rgb, Rgba};
use log::{info, trace, warn}; use log::info;
use std::os::raw::c_void; use std::os::raw::c_void;
pub unsafe fn load_texture(path: &str, file_format: &str) -> u32 { pub unsafe fn load_texture(path: &str, file_format: &str) -> u32 {

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@ -13,13 +13,13 @@ mod gaia;
mod example_client; mod example_client;
use crate::gaia::engine::Engine; use crate::gaia::engine::Engine;
use log::info;
use log::LevelFilter; use log::LevelFilter;
use log::{info, trace, warn};
pub fn main() { pub fn main() {
simple_logging::log_to_file("log.log", LevelFilter::Info); let _ = simple_logging::log_to_file("log.log", LevelFilter::Info);
info!("Starting engine!"); info!("Starting engine!");
let mut engine = Engine::default(); let engine = Engine::default();
engine.run(); engine.run();
} }