mirror of https://github.com/Leinnan/doppler.git
Remove glfw
This commit is contained in:
parent
e17f957009
commit
d19a021cf6
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@ -117,15 +117,6 @@ dependencies = [
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"bitflags",
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]
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[[package]]
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name = "cmake"
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version = "0.1.44"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0e56268c17a6248366d66d4a47a3381369d068cce8409bb1716ed77ea32163bb"
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dependencies = [
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"cc",
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]
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[[package]]
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name = "cocoa"
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version = "0.20.2"
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@ -249,7 +240,6 @@ version = "0.1.0"
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dependencies = [
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"cgmath",
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"gl",
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"glfw",
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"glutin",
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"image2",
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"imgui",
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@ -343,30 +333,6 @@ dependencies = [
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"xml-rs 0.8.3",
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]
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[[package]]
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name = "glfw"
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version = "0.40.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "985f851b0d032911e199f308689d25c71f79d12c44625c3a31b683ad4e4f5dd9"
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dependencies = [
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"bitflags",
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"glfw-sys",
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"log",
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"objc",
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"raw-window-handle",
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"semver",
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"winapi 0.3.9",
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]
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[[package]]
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name = "glfw-sys"
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version = "3.3.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0b567b13b593ec58ea912b2658ee6230ffe20a069fa5b771800acc69bb3a157e"
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dependencies = [
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"cmake",
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]
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[[package]]
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name = "glutin"
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version = "0.24.1"
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@ -1132,21 +1098,6 @@ version = "1.1.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "d29ab0c6d3fc0ee92fe66e2d99f700eab17a8d57d1c1d3b748380fb20baa78cd"
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[[package]]
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name = "semver"
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version = "0.9.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1d7eb9ef2c18661902cc47e535f9bc51b78acd254da71d375c2f6720d9a40403"
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dependencies = [
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"semver-parser",
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]
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[[package]]
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name = "semver-parser"
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version = "0.7.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "388a1df253eca08550bef6c72392cfe7c30914bf41df5269b68cbd6ff8f570a3"
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[[package]]
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name = "serde"
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version = "1.0.116"
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@ -14,8 +14,6 @@ gl = "0.14.0"
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imgui="0.4"
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imgui-winit-support = {version="0.4.0", optional=true}
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imgui-opengl-renderer = {version="0.8", optional = true}
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# imgui-glfw-rs = { git = "https://github.com/Leinnan/imgui-glfw-rs", optional = true }
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glfw = {version="0.40.0", optional = true}
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cgmath = "0.17.0"
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imgui-inspect = {version="0.5.0", optional = true}
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imgui-inspect-derive = {version="0.5.0", optional= true}
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@ -29,7 +27,6 @@ glutin = "0.24.1"
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[features]
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default = ["imgui_inspect"]
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imgui_inspect = ["imgui-inspect-derive","imgui-opengl-renderer", "imgui-inspect", "imgui-winit-support"]
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glfw_obsolete = ["glfw"]
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[profile.dev.package."*"]
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opt-level = 2
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@ -1,9 +1,8 @@
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use crate::gaia::mesh::Texture;
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use crate::gaia::model::Model;
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use crate::gaia::utils::load_texture_from_dir;
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use log::{info, trace, warn};
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use log::info;
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use std::collections::HashMap;
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use std::path::Path;
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#[derive(Default)]
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pub struct AssetsCache {
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@ -1,6 +1,6 @@
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use crate::gaia::assets_cache::AssetsCache;
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use crate::gaia::engine::Engine;
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use glutin::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
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use glutin::event::{ElementState, VirtualKeyCode};
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pub trait Client {
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fn load_assets(&mut self, cache: &mut AssetsCache);
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@ -1,18 +1,16 @@
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use crate::example_client::ExampleClient;
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use crate::gaia::assets_cache::AssetsCache;
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use crate::gaia::camera::*;
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use crate::gaia::client::Client;
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use crate::gaia::consts;
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use crate::gaia::framebuffer::FramebufferSystem;
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use cgmath::Point3;
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use glutin::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
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use glutin::event::{Event, KeyboardInput, VirtualKeyCode, WindowEvent};
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#[cfg(feature = "imgui_inspect")]
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use imgui::Context;
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#[cfg(feature = "imgui_inspect")]
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use imgui_winit_support::{HiDpiMode, WinitPlatform};
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use std::time::Instant;
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use log::{info, trace, warn};
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use log::info;
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#[derive(Debug)]
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pub struct TimeStep {
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@ -56,14 +54,12 @@ impl TimeStep {
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}
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}
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#[cfg(not(feature = "glfw_obsolete"))]
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pub struct Engine {
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title: String,
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size: (i32, i32),
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debug_layer: bool,
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}
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#[cfg(not(feature = "glfw_obsolete"))]
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impl Default for Engine {
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fn default() -> Self {
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Engine {
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@ -74,7 +70,6 @@ impl Default for Engine {
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}
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}
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#[cfg(not(feature = "glfw_obsolete"))]
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impl Engine {
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pub fn run(self) {
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let event_loop = glutin::event_loop::EventLoop::new();
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@ -209,8 +204,10 @@ impl Engine {
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WindowEvent::MouseWheel { delta, .. } => {
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use glutin::event::MouseScrollDelta;
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match delta {
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MouseScrollDelta::LineDelta(x, y) => client.on_mouse_scroll(y),
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MouseScrollDelta::PixelDelta(pos) => client.on_mouse_scroll(pos.y as f32),
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MouseScrollDelta::LineDelta(_, y) => client.on_mouse_scroll(y),
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MouseScrollDelta::PixelDelta(pos) => {
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client.on_mouse_scroll(pos.y as f32)
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}
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}
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}
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WindowEvent::CursorMoved { position, .. } => {
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@ -325,7 +322,6 @@ impl Engine {
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});
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platform.prepare_render(&ui, &gl_window.window());
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renderer.render(ui);
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// let draw_data = ui.render();
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}
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gl_window.swap_buffers().unwrap();
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}
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@ -334,321 +330,3 @@ impl Engine {
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});
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}
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}
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#[cfg(feature = "glfw_obsolete")]
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pub struct Engine {
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pub camera: Camera,
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pub ctx_wrapper: glutin::ContextWrapper<glutin::PossiblyCurrent, glutin::window::Window>,
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pub window_size: (f32, f32),
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#[cfg(feature = "imgui_inspect")]
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pub imgui: imgui::Context,
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#[cfg(feature = "imgui_inspect")]
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pub imgui_glfw: ImguiGLFW,
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pub client: Box<dyn Client>,
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enable_debug_layer: bool,
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assets_cache: AssetsCache,
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framebuffer: FramebufferSystem,
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}
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#[cfg(feature = "glfw_obsolete")]
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impl Engine {
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pub fn run(&mut self) {
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self.client.load_assets(&mut self.assets_cache);
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let mut first_mouse = true;
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let mut last_x: f32 = consts::SCR_WIDTH as f32 / 2.0;
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let mut last_y: f32 = consts::SCR_HEIGHT as f32 / 2.0;
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// timing
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let mut delta_time: f32; // time between current frame and last frame
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let mut last_frame: f32 = 0.0;
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// render loop
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// -----------
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while !self.window.should_close() {
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// per-frame time logic
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// --------------------
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let cur_frame = self.glfw.get_time() as f32;
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delta_time = cur_frame - last_frame;
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last_frame = cur_frame;
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// input
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// -----
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#[cfg(feature = "imgui_inspect")]
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let skip_input =
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self.imgui.io().want_capture_mouse || self.imgui.io().want_capture_keyboard;
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#[cfg(not(feature = "imgui_inspect"))]
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let skip_input = false;
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if !skip_input {
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self.process_input(delta_time);
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}
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// render
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// ------
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unsafe {
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self.framebuffer.clear();
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self.client.draw();
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self.framebuffer.draw();
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}
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// glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
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// -------------------------------------------------------------------------------
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#[cfg(feature = "imgui_inspect")]
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if self.enable_debug_layer {
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let ui = self.imgui_glfw.frame(&mut self.window, &mut self.imgui);
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self.client.debug_draw(&ui);
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use imgui::*;
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let fps = 1.0 / delta_time;
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let size = [250.0, 110.0];
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let offset = 20.0;
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Window::new(im_str!("EngineInfo"))
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.size(size, Condition::Always)
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.position(
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[
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self.window_size.0 - size[0] - offset,
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self.window_size.1 - size[1] - offset,
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],
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Condition::Always,
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)
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.no_decoration()
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.no_inputs()
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.bg_alpha(0.8)
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.save_settings(false)
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.build(&ui, || {
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ui.text("Welcome in doppler world!");
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ui.text(format!("FPS: {:.0}", fps));
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ui.separator();
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ui.text(format!("Mouse position: ({:4.1},{:4.1})", last_x, last_y));
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});
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Window::new(im_str!("Logs"))
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.size([670.0, 215.0], Condition::Always)
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.bg_alpha(0.8)
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.position(
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[offset, self.window_size.1 - 215.0 - offset],
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Condition::Always,
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)
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.no_decoration()
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.no_inputs()
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.bg_alpha(0.8)
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.save_settings(false)
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.build(&ui, || {
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use std::fs;
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use std::io::prelude::*;
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use std::io::BufReader;
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let buf = BufReader::new(fs::File::open("log.log").expect("no such file"));
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let lines: Vec<String> = buf
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.lines()
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.map(|l| l.expect("Could not parse line"))
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.collect();
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let mut output = String::new();
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lines.iter().rev().take(10).rev().for_each(|line| {
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output.push_str(&line);
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output.push('\n');
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});
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ui.text(output);
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});
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self.imgui_glfw.draw(ui, &mut self.window);
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}
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self.window.swap_buffers();
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self.glfw.poll_events();
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// events
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// -----
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self.process_events(&mut first_mouse, &mut last_x, &mut last_y, skip_input);
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}
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}
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pub fn process_input(&mut self, delta_time: f32) {
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if self.window.get_key(Key::Escape) == Action::Press {
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self.window.set_should_close(true)
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}
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if self.window.get_key(Key::P) == Action::Press
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&& self.window.get_key(Key::LeftShift) == Action::Press
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{
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self.enable_debug_layer = !self.enable_debug_layer;
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}
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self.client.process_input(&self.window, delta_time);
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}
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pub fn process_events(
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&mut self,
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first_mouse: &mut bool,
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last_x: &mut f32,
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last_y: &mut f32,
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skip_input: bool,
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) {
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for (_, event) in glfw::flush_messages(&self.events) {
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#[cfg(feature = "imgui_inspect")]
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self.imgui_glfw.handle_event(&mut self.imgui, &event);
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match event {
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glfw::WindowEvent::FramebufferSize(width, height) => {
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// make sure the viewport matches the new window dimensions; note that width and
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// height will be significantly larger than specified on retina displays.
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unsafe { gl::Viewport(0, 0, width, height) }
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self.window_size = (width as f32, height as f32);
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self.framebuffer = unsafe { FramebufferSystem::generate(width, height) };
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}
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glfw::WindowEvent::CursorPos(xpos, ypos) => {
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if skip_input {
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return;
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}
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let (xpos, ypos) = (xpos as f32, ypos as f32);
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if *first_mouse {
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*last_x = xpos;
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*last_y = ypos;
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*first_mouse = false;
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}
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let xoffset = xpos - *last_x;
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let yoffset = *last_y - ypos; // reversed since y-coordinates go from bottom to top
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*last_x = xpos;
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*last_y = ypos;
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self.client.on_mouse_move(xoffset, yoffset);
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}
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glfw::WindowEvent::Scroll(_xoffset, yoffset) => {
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if skip_input {
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return;
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}
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self.client.on_mouse_scroll(yoffset as f32);
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}
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_ => {}
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}
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}
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}
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}
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#[cfg(feature = "glfw_obsolete")]
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impl Default for Engine {
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fn default() -> Self {
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// // glfw: initialize and configure
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// // ------------------------------
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// let mut glfw = glfw::init(glfw::FAIL_ON_ERRORS).unwrap();
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// glfw.window_hint(glfw::WindowHint::ContextVersion(3, 3));
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// glfw.window_hint(glfw::WindowHint::OpenGlProfile(
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// glfw::OpenGlProfileHint::Core,
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// ));
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// #[cfg(target_os = "macos")]
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// glfw.window_hint(glfw::WindowHint::OpenGlForwardCompat(true));
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// glfw window creation
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// --------------------
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// let (mut window, events) = glfw
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// .create_window(
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// consts::SCR_WIDTH,
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// consts::SCR_HEIGHT,
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// "chRustedGL",
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// glfw::WindowMode::Windowed,
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// )
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// .expect("Failed to create GLFW window");
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// window.make_current();
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// window.set_all_polling(true);
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// window.set_framebuffer_size_polling(true);
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// window.set_cursor_pos_polling(true);
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// window.set_scroll_polling(true);
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// // tell GLFW to capture our mouse
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// window.set_cursor_mode(glfw::CursorMode::Disabled);
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// // gl: load all OpenGL function pointers
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// // ---------------------------------------
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// gl::load_with(|symbol| window.get_proc_address(symbol) as *const _);
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#[cfg(feature = "imgui_inspect")]
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let mut imgui = imgui::Context::create();
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#[cfg(feature = "imgui_inspect")]
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{
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use imgui_glfw_rs::imgui::FontSource;
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use imgui_glfw_rs::imgui::StyleColor;
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let mut style = imgui.style_mut();
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style.scale_all_sizes(1.5);
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style[StyleColor::Text] = [1.0, 1.0, 1.0, 1.0];
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style[StyleColor::TextDisabled] = [0.5, 0.5, 0.5, 1.0];
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style[StyleColor::WindowBg] = [0.13, 0.14, 0.15, 1.0];
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style[StyleColor::ChildBg] = [0.13, 0.14, 0.15, 1.0];
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style[StyleColor::PopupBg] = [0.13, 0.14, 0.15, 1.0];
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style[StyleColor::Border] = [0.43, 0.43, 0.50, 0.50];
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style[StyleColor::BorderShadow] = [0.00, 0.00, 0.00, 0.00];
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style[StyleColor::FrameBg] = [0.25, 0.25, 0.25, 1.00];
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style[StyleColor::FrameBgHovered] = [0.38, 0.38, 0.38, 1.00];
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style[StyleColor::FrameBgActive] = [0.67, 0.67, 0.67, 0.39];
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style[StyleColor::TitleBg] = [0.08, 0.08, 0.09, 1.00];
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style[StyleColor::TitleBgActive] = [0.08, 0.08, 0.09, 1.00];
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style[StyleColor::TitleBgCollapsed] = [0.00, 0.00, 0.00, 0.51];
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style[StyleColor::MenuBarBg] = [0.14, 0.14, 0.14, 1.00];
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style[StyleColor::ScrollbarBg] = [0.02, 0.02, 0.02, 0.53];
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style[StyleColor::ScrollbarGrab] = [0.31, 0.31, 0.31, 1.00];
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style[StyleColor::ScrollbarGrabHovered] = [0.41, 0.41, 0.41, 1.00];
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style[StyleColor::ScrollbarGrabActive] = [0.51, 0.51, 0.51, 1.00];
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style[StyleColor::CheckMark] = [0.11, 0.64, 0.92, 1.00];
|
||||
style[StyleColor::SliderGrab] = [0.11, 0.64, 0.92, 1.00];
|
||||
style[StyleColor::SliderGrabActive] = [0.08, 0.50, 0.72, 1.00];
|
||||
style[StyleColor::Button] = [0.25, 0.25, 0.25, 1.00];
|
||||
style[StyleColor::ButtonHovered] = [0.38, 0.38, 0.38, 1.00];
|
||||
style[StyleColor::ButtonActive] = [0.67, 0.67, 0.67, 0.39];
|
||||
style[StyleColor::Header] = [0.22, 0.22, 0.22, 1.00];
|
||||
style[StyleColor::HeaderHovered] = [0.25, 0.25, 0.25, 1.00];
|
||||
style[StyleColor::HeaderActive] = [0.67, 0.67, 0.67, 0.39];
|
||||
style[StyleColor::Separator] = style[StyleColor::Border];
|
||||
style[StyleColor::SeparatorHovered] = [0.41, 0.42, 0.44, 1.00];
|
||||
style[StyleColor::SeparatorActive] = [0.26, 0.59, 0.98, 0.95];
|
||||
style[StyleColor::ResizeGrip] = [0.00, 0.00, 0.00, 0.00];
|
||||
style[StyleColor::ResizeGripHovered] = [0.29, 0.30, 0.31, 0.67];
|
||||
style[StyleColor::ResizeGripActive] = [0.26, 0.59, 0.98, 0.95];
|
||||
style[StyleColor::Tab] = [0.08, 0.08, 0.09, 0.83];
|
||||
style[StyleColor::TabHovered] = [0.33, 0.34, 0.36, 0.83];
|
||||
style[StyleColor::TabActive] = [0.23, 0.23, 0.24, 1.00];
|
||||
style[StyleColor::TabUnfocused] = [0.08, 0.08, 0.09, 1.00];
|
||||
style[StyleColor::TabUnfocusedActive] = [0.13, 0.14, 0.15, 1.00];
|
||||
// style[StyleColor::DockingPreview] = [0.26, 0.59, 0.98, 0.70];
|
||||
// style[StyleColor::DockingEmptyBg] = [0.20, 0.20, 0.20, 1.00];
|
||||
style[StyleColor::PlotLines] = [0.61, 0.61, 0.61, 1.00];
|
||||
style[StyleColor::PlotLinesHovered] = [1.00, 0.43, 0.35, 1.00];
|
||||
style[StyleColor::PlotHistogram] = [0.90, 0.70, 0.00, 1.00];
|
||||
style[StyleColor::PlotHistogramHovered] = [1.00, 0.60, 0.00, 1.00];
|
||||
style[StyleColor::TextSelectedBg] = [0.26, 0.59, 0.98, 0.35];
|
||||
style[StyleColor::DragDropTarget] = [0.11, 0.64, 0.92, 1.00];
|
||||
style[StyleColor::NavHighlight] = [0.26, 0.59, 0.98, 1.00];
|
||||
style[StyleColor::NavWindowingHighlight] = [1.00, 1.00, 1.00, 0.70];
|
||||
style[StyleColor::NavWindowingDimBg] = [0.80, 0.80, 0.80, 0.20];
|
||||
style[StyleColor::ModalWindowDimBg] = [0.80, 0.80, 0.80, 0.35];
|
||||
style.grab_rounding = 2.3;
|
||||
style.frame_rounding = style.grab_rounding;
|
||||
imgui.fonts().clear();
|
||||
imgui.fonts().add_font(&[FontSource::TtfData {
|
||||
data: include_bytes!("../../resources/FiraSans-SemiBold.ttf"),
|
||||
size_pixels: 19.0,
|
||||
config: None,
|
||||
}]);
|
||||
}
|
||||
#[cfg(feature = "imgui_inspect")]
|
||||
let imgui_glfw = ImguiGLFW::new(&mut imgui, &mut window);
|
||||
// configure global opengl state
|
||||
// -----------------------------
|
||||
unsafe {
|
||||
gl::Enable(gl::DEPTH_TEST);
|
||||
}
|
||||
let client = ExampleClient::create();
|
||||
let fb = unsafe { FramebufferSystem::generate(1024, 768) };
|
||||
|
||||
Engine {
|
||||
ctx_wrapper: gl_window,
|
||||
window_size: (consts::SCR_WIDTH as f32, consts::SCR_HEIGHT as f32),
|
||||
events: event_loop,
|
||||
#[cfg(feature = "imgui_inspect")]
|
||||
imgui: imgui,
|
||||
#[cfg(feature = "imgui_inspect")]
|
||||
imgui_glfw: imgui_glfw,
|
||||
framebuffer: fb,
|
||||
camera: Camera {
|
||||
position: Point3::new(0.0, 0.0, 3.0),
|
||||
..Camera::default()
|
||||
},
|
||||
enable_debug_layer: true,
|
||||
client: Box::new(client),
|
||||
assets_cache: AssetsCache::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
use crate::gaia::shader::*;
|
||||
use gl::types::*;
|
||||
use log::{info, trace, warn};
|
||||
use log::{info, warn};
|
||||
use std::mem;
|
||||
use std::os::raw::c_void;
|
||||
use std::ptr;
|
||||
|
|
@ -100,9 +100,9 @@ impl FramebufferSystem {
|
|||
gl::GenFramebuffers(1, &mut framebuffer);
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, framebuffer);
|
||||
// create a color attachment texture
|
||||
let mut textureColorbuffer = 0;
|
||||
gl::GenTextures(1, &mut textureColorbuffer);
|
||||
gl::BindTexture(gl::TEXTURE_2D, textureColorbuffer);
|
||||
let mut texture_color_buffer = 0;
|
||||
gl::GenTextures(1, &mut texture_color_buffer);
|
||||
gl::BindTexture(gl::TEXTURE_2D, texture_color_buffer);
|
||||
gl::TexImage2D(
|
||||
gl::TEXTURE_2D,
|
||||
0,
|
||||
|
|
@ -120,7 +120,7 @@ impl FramebufferSystem {
|
|||
gl::FRAMEBUFFER,
|
||||
gl::COLOR_ATTACHMENT0,
|
||||
gl::TEXTURE_2D,
|
||||
textureColorbuffer,
|
||||
texture_color_buffer,
|
||||
0,
|
||||
);
|
||||
// create a renderbuffer object for depth and stencil attachment (we won't be sampling these)
|
||||
|
|
@ -148,7 +148,7 @@ impl FramebufferSystem {
|
|||
info!("New framebuffer generated");
|
||||
|
||||
FramebufferSystem {
|
||||
texture_color_buffer: textureColorbuffer,
|
||||
texture_color_buffer: texture_color_buffer,
|
||||
shader: shader,
|
||||
vao: quad_vao,
|
||||
vbo: quad_vbo,
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
#[cfg(feature = "imgui_inspect")]
|
||||
use crate::gaia::imgui_helper::*;
|
||||
use crate::gaia::shader::Shader;
|
||||
use cgmath::{perspective, vec3, Deg, Matrix4, Point3, Vector3};
|
||||
use cgmath::{vec3, Matrix4, Vector3};
|
||||
#[cfg(feature = "imgui_inspect")]
|
||||
use imgui;
|
||||
#[cfg(feature = "imgui_inspect")]
|
||||
|
|
|
|||
|
|
@ -4,9 +4,8 @@
|
|||
use crate::gaia::assets_cache::AssetsCache;
|
||||
use crate::gaia::mesh::{Mesh, Texture, Vertex};
|
||||
use crate::gaia::shader::Shader;
|
||||
use crate::gaia::utils::*;
|
||||
use cgmath::{vec2, vec3};
|
||||
use log::{info, trace, warn};
|
||||
use log::{info, warn};
|
||||
use std::path::Path;
|
||||
use tobj;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
use gl;
|
||||
use image2::image::Image;
|
||||
use image2::{io, ImagePtr, Rgb, Rgba};
|
||||
use log::{info, trace, warn};
|
||||
use log::info;
|
||||
use std::os::raw::c_void;
|
||||
|
||||
pub unsafe fn load_texture(path: &str, file_format: &str) -> u32 {
|
||||
|
|
|
|||
|
|
@ -13,13 +13,13 @@ mod gaia;
|
|||
mod example_client;
|
||||
|
||||
use crate::gaia::engine::Engine;
|
||||
use log::info;
|
||||
use log::LevelFilter;
|
||||
use log::{info, trace, warn};
|
||||
|
||||
pub fn main() {
|
||||
simple_logging::log_to_file("log.log", LevelFilter::Info);
|
||||
let _ = simple_logging::log_to_file("log.log", LevelFilter::Info);
|
||||
info!("Starting engine!");
|
||||
let mut engine = Engine::default();
|
||||
let engine = Engine::default();
|
||||
|
||||
engine.run();
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue