diff --git a/src/engine.rs b/src/engine.rs index 91dd713..aa273c7 100644 --- a/src/engine.rs +++ b/src/engine.rs @@ -7,11 +7,11 @@ use image::DynamicImage::*; use image::GenericImage; use image::*; -pub unsafe fn loadTexture(path: &str) -> u32 { +pub unsafe fn load_texture(path: &str) -> u32 { println!("Loading texture from path: {}", path); - let mut textureID = 0; + let mut id = 0; - gl::GenTextures(1, &mut textureID); + gl::GenTextures(1, &mut id); let img = image::open(&Path::new(path)).expect("Texture failed to load"); let format = match img { ImageLuma8(_) => gl::RED, @@ -24,7 +24,7 @@ pub unsafe fn loadTexture(path: &str) -> u32 { let data = img.raw_pixels(); let dim = img.dimensions(); - gl::BindTexture(gl::TEXTURE_2D, textureID); + gl::BindTexture(gl::TEXTURE_2D, id); gl::TexImage2D( gl::TEXTURE_2D, 0, @@ -47,11 +47,11 @@ pub unsafe fn loadTexture(path: &str) -> u32 { ); gl::TexParameteri(gl::TEXTURE_2D, gl::TEXTURE_MAG_FILTER, gl::LINEAR as i32); - textureID + id } -pub unsafe fn loadTextureFromDir(filename: &str, directory: &str) -> u32 { +pub unsafe fn load_texture_from_dir(filename: &str, directory: &str) -> u32 { let fullpath = format!("{}/{}", directory, filename); - loadTexture(&fullpath) + load_texture(&fullpath) } \ No newline at end of file diff --git a/src/main.rs b/src/main.rs index 92aed90..01b7dfb 100644 --- a/src/main.rs +++ b/src/main.rs @@ -27,19 +27,6 @@ mod shader; mod model; mod mesh; -const CUBES_POS: [Vector3; 10] = [ - vec3(0.0, 0.0, 0.0), - vec3(2.0, 5.0, -15.0), - vec3(-1.5, -2.2, -2.5), - vec3(-3.8, -2.0, -12.3), - vec3(2.4, -0.4, -3.5), - vec3(-1.7, 3.0, -7.5), - vec3(1.3, -2.0, -2.5), - vec3(1.5, 2.0, -2.5), - vec3(1.5, 0.2, -1.5), - vec3(-1.3, 1.0, -1.5), -]; - pub fn main() { setup_panic!(); let mut camera = Camera { @@ -107,8 +94,7 @@ pub fn main() { let (r, g, b) = (0.188, 0.22, 0.235); let delta_time = 0.3; events_loop.run(move |event, _, control_flow| { - println!("{:?}", event); - *control_flow = ControlFlow::Wait; + *control_flow = ControlFlow::Poll; match event { Event::LoopDestroyed => return, @@ -142,13 +128,10 @@ pub fn main() { _ => (), } println!("{:?}", input); - println!("{:?}", input); - println!("{:?}", input); - println!("{:?}", input); } _ => (), }, - Event::RedrawRequested(_) => { + Event::MainEventsCleared => { unsafe{gl::ClearColor(r, g, b, 1.0); gl::Clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT); // don't forget to enable shader before setting uniforms diff --git a/src/model.rs b/src/model.rs index 2516cfa..2993755 100644 --- a/src/model.rs +++ b/src/model.rs @@ -108,7 +108,7 @@ impl Model { } let texture = Texture { - id: unsafe { loadTextureFromDir(path, &self.directory) }, + id: unsafe { load_texture_from_dir(path, &self.directory) }, type_: typeName.into(), path: path.into() };