use crate::gaia::assets_cache::AssetsCache; use crate::gaia::camera::*; use crate::gaia::client::Client; use crate::gaia::components::{ModelComponent, Transform}; use crate::gaia::consts; use crate::gaia::engine::Engine; use crate::gaia::light::*; use crate::gaia::sky::Sky; use crate::gaia::*; use cgmath::prelude::*; use cgmath::{perspective, vec3, Deg, Matrix4, Point3, Vector3}; use imgui_glfw_rs::glfw; pub struct ExampleClient { models: Vec, camera: Camera, lighting_system: LightingSystem, sky: Sky, show_object_info: bool, show_camera_info: bool, object_info_id: i32, show_light_info: bool, light_info_id: i32, } impl ExampleClient { pub fn create(_window: &glfw::Window) -> ExampleClient { let sky = unsafe { Sky::new() }; ExampleClient { object_info_id: 0, show_camera_info: true, show_object_info: false, models: vec![], camera: Camera { position: Point3::new(0.0, 8.0, 13.0), front: vec3(0.0, -0.4, -1.0), up: vec3(0.0, 1.0, -0.4), right: vec3(1.0, 0.0, 0.0), yaw: -90.0, pitch: -20.0, ..Camera::default() }, lighting_system: LightingSystem::default(), sky: sky, show_light_info: false, light_info_id: 0, } } } impl Client for ExampleClient { fn load_assets(&mut self, cache: &mut AssetsCache) { let ground = ModelComponent { transform: Transform { scale: vec3(0.5, 0.5, 0.5), ..Transform::default() }, model: cache.get_model("resources/objects/ground/ground.obj"), }; let robot = ModelComponent { transform: Transform::default(), model: cache.get_model("resources/objects/robot/robot.obj"), }; let tree = ModelComponent { transform: Transform { position: vec3(10.0, 0.0, 26.0), scale: vec3(2.5, 2.5, 2.5), ..Transform::default() }, model: cache.get_model_ext("resources/objects/tree/tree_6_d.obj", Some("tree_e.png")), }; let tree2 = ModelComponent { transform: Transform { position: vec3(-9.0, 0.0, -15.0), scale: vec3(2.5, 2.5, 2.5), ..Transform::default() }, model: cache.get_model_ext("resources/objects/tree/tree_6_c.obj", Some("tree_e.png")), }; let tree3 = ModelComponent { transform: Transform { position: vec3(15.0, 0.0, -7.0), scale: vec3(2.5, 2.5, 2.5), ..Transform::default() }, model: cache.get_model_ext("resources/objects/tree/tree_6_c.obj", Some("tree_e.png")), }; let ruins = ModelComponent { transform: Transform::default(), model: cache.get_model("resources/objects/ruins/ruins.obj"), }; self.models = vec![tree, tree2, tree3, ground, robot, ruins]; } unsafe fn draw(&mut self) { // view/projection transformations let projection: Matrix4 = perspective( Deg(self.camera.zoom), consts::SCR_WIDTH as f32 / consts::SCR_HEIGHT as f32, 0.1, 1000.0, ); let view = self.camera.get_view_matrix(); let view_pos = self.camera.position.to_vec(); self.lighting_system .prepare_for_draw(&projection, &view, &view_pos); for model in self.models.iter() { model.draw(&self.lighting_system.shader); } self.sky.draw(view, projection); } fn update(&mut self, _engine: &mut Engine) {} fn process_input(&mut self, window: &glfw::Window, delta: f32) { use imgui_glfw_rs::glfw::{Action, Key}; if window.get_key(Key::W) == Action::Press { self.camera.process_keyboard(CameraMovement::FORWARD, delta); } if window.get_key(Key::S) == Action::Press { self.camera .process_keyboard(CameraMovement::BACKWARD, delta); } if window.get_key(Key::A) == Action::Press { self.camera.process_keyboard(CameraMovement::LEFT, delta); } if window.get_key(Key::D) == Action::Press { self.camera.process_keyboard(CameraMovement::RIGHT, delta); } self.camera .enable_mouse_movement(window.get_key(Key::LeftControl) != Action::Press); if window.get_key(Key::O) == Action::Press { println!("{:?}", self.camera); } } fn debug_draw(&mut self, ui: &imgui_glfw_rs::imgui::Ui) { use imgui_glfw_rs::imgui::*; use imgui_inspect::InspectArgsStruct; if let Some(menu_bar) = ui.begin_main_menu_bar() { if let Some(menu) = ui.begin_menu(im_str!("Basic"), true) { if MenuItem::new(im_str!("Show Object info")) .selected(self.show_object_info) .build(ui) { self.show_object_info = !self.show_object_info; } if MenuItem::new(im_str!("Show lights info")) .selected(self.show_light_info) .build(ui) { self.show_light_info = !self.show_light_info; } if MenuItem::new(im_str!("Show camera info")) .selected(self.show_camera_info) .build(ui) { self.show_camera_info = !self.show_camera_info; } menu.end(ui); } menu_bar.end(ui); } if self.show_camera_info { let text = format!("{:?}", self.camera) .replace("{", "{\n") .replace("}", "\n}") .replace("],", "],\n"); Window::new(im_str!("CameraInfo")) .size([300.0, 300.0], Condition::Always) .position([50.0, 50.0], Condition::Always) .title_bar(false) .scroll_bar(false) .collapsible(false) .build(&ui, || { ui.text(im_str!("Camera info")); ui.separator(); ui.text(text); }); } if self.show_object_info { let mut id = self.object_info_id; let max: i32 = self.models.len() as i32 - 1; let mut show_window = self.show_object_info; Window::new(im_str!("Object info")) .size([250.0, 250.0], Condition::FirstUseEver) .opened(&mut show_window) .build(&ui, || { ui.drag_int(im_str!("id"), &mut id).min(0).max(max).build(); let mut selected_mut = vec![&mut self.models[id as usize].transform]; >::render_mut( &mut selected_mut, "Object info", &ui, &InspectArgsStruct::default(), ); }); self.object_info_id = id; self.show_object_info = show_window; } if self.show_light_info { let mut id = self.light_info_id; let max: i32 = self.lighting_system.point_lights.len() as i32 - 1; let mut show_window = self.show_light_info; Window::new(im_str!("Lights info")) .size([250.0, 250.0], Condition::FirstUseEver) .opened(&mut show_window) .build(&ui, || { { let mut selected_mut = vec![&mut self.lighting_system.directional_light]; >::render_mut( &mut selected_mut, "DirectionalLightInfo", &ui, &InspectArgsStruct::default(), ); } ui.separator(); ui.drag_int(im_str!("Light ID"), &mut id) .min(0) .max(max) .build(); { let mut selected_mut = vec![&mut self.lighting_system.point_lights[id as usize]]; >::render_mut( &mut selected_mut, "PointLightInfo", &ui, &InspectArgsStruct::default(), ); } }); self.light_info_id = id; self.show_light_info = show_window; } } fn on_mouse_scroll(&mut self, yoffset: f32) { self.camera.process_mouse_scroll(yoffset as f32); } fn on_mouse_move(&mut self, x: f32, y: f32) { self.camera.process_mouse_movement(x, y, true); } }