#![allow(non_snake_case)] #![allow(dead_code)] use std::os::raw::c_void; use std::path::Path; use cgmath::{vec2, vec3}; use gl; use image; use image::DynamicImage::*; use image::GenericImage; use tobj; use crate::gaia::mesh::{Mesh, Texture, Vertex}; use crate::gaia::shader::Shader; use crate::gaia::utils::*; // #[derive(Default)] pub struct Model { /* Model Data */ pub meshes: Vec, pub textures_loaded: Vec, // stores all the textures loaded so far, optimization to make sure textures aren't loaded more than once. directory: String, } impl Model { /// constructor, expects a filepath to a 3D model. pub fn new(path: &str) -> Model { let pathObj = Path::new(path); let mut model = Model { meshes: Vec::::new(), textures_loaded: Vec::::new(), directory: pathObj .parent() .unwrap_or_else(|| Path::new("")) .to_str() .unwrap() .into(), }; model.loadModel(path); model } pub fn Draw(&self, shader: &Shader) { for mesh in &self.meshes { unsafe { mesh.Draw(shader); } } } // loads a model from file and stores the resulting meshes in the meshes vector. fn loadModel(&mut self, path: &str) { let path = Path::new(path); println!("Started loading model from path: {}", path.display()); // retrieve the directory path of the filepath self.directory = path .parent() .unwrap_or_else(|| Path::new("")) .to_str() .unwrap() .into(); let obj = tobj::load_obj(path, true); let (models, materials) = obj.unwrap(); for model in models { let mesh = &model.mesh; let num_vertices = mesh.positions.len() / 3; // data to fill let mut vertices: Vec = Vec::with_capacity(num_vertices); let indices: Vec = mesh.indices.clone(); let (p, n, t) = (&mesh.positions, &mesh.normals, &mesh.texcoords); for i in 0..num_vertices { vertices.push(Vertex { position: vec3(p[i * 3], p[i * 3 + 1], p[i * 3 + 2]), Normal: vec3(n[i * 3], n[i * 3 + 1], n[i * 3 + 2]), TexCoords: vec2(t[i * 2], t[i * 2 + 1]), ..Vertex::default() }) } // process material let mut textures = Vec::new(); if let Some(material_id) = mesh.material_id { let material = &materials[material_id]; // 1. diffuse map if !material.diffuse_texture.is_empty() { let texture = self.loadMaterialTexture(&material.diffuse_texture, "texture_diffuse"); textures.push(texture); } // 2. specular map if !material.specular_texture.is_empty() { let texture = self.loadMaterialTexture(&material.specular_texture, "texture_specular"); textures.push(texture); } // 3. normal map if !material.normal_texture.is_empty() { let texture = self.loadMaterialTexture(&material.normal_texture, "texture_normal"); textures.push(texture); } // NOTE: no height maps } self.meshes.push(Mesh::new(vertices, indices, textures)); } println!("Finished loading model from path: {}", path.display()); } fn loadMaterialTexture(&mut self, path: &str, typeName: &str) -> Texture { { let texture = self.textures_loaded.iter().find(|t| t.path == path); if let Some(texture) = texture { return texture.clone(); } } let texture = Texture { id: unsafe { load_texture_from_dir(path, &self.directory) }, type_: typeName.into(), path: path.into(), }; self.textures_loaded.push(texture.clone()); texture } }