doppler/examples/2d.rs

65 lines
1.8 KiB
Rust

use doppler::assets_cache::AssetsCache;
use doppler::client::Client;
use doppler::components::*;
use doppler::glutin::event::{ElementState, VirtualKeyCode};
use doppler::shader::Shader;
pub struct Client2D {
delta: f32,
models_2d: ModelComponent,
shader: Shader,
}
impl Default for Client2D {
fn default() -> Self {
Client2D {
delta: 0.0,
models_2d: ModelComponent::default(),
shader: Shader::from_file(
"resources/shaders/multiple_lights.vs",
"resources/shaders/multiple_lights.fs",
),
}
}
}
impl Client for Client2D {
fn on_keyboard(&mut self, code: &VirtualKeyCode, state: &ElementState) {
match (code, state) {
(VirtualKeyCode::W, ElementState::Pressed) => (),
(VirtualKeyCode::S, ElementState::Pressed) => (),
(VirtualKeyCode::A, ElementState::Pressed) => (),
(VirtualKeyCode::D, ElementState::Pressed) => (),
(VirtualKeyCode::LControl, _) => (),
(_, _) => (),
}
}
fn load_assets(&mut self, cache: &mut AssetsCache) {
self.models_2d.model = cache.load_2d("resources/objects/ddd.jpg");
}
unsafe fn draw(&mut self) {
// use doppler::math::prelude::*;
self.models_2d.draw(&self.shader);
// let projection: Matrix4<f32> = perspective(
// Deg(self.camera.zoom),
// consts::SCR_WIDTH as f32 / consts::SCR_HEIGHT as f32,
// 0.1,
// 1000.0,
// );
}
fn update(&mut self, delta: f32) {
self.delta = delta;
}
fn on_mouse_scroll(&mut self, _yoffset: f32) {}
fn on_mouse_move(&mut self, _x: f32, _y: f32) {}
}
pub fn main() {
doppler::engine::Engine::default().run::<Client2D>();
}