mirror of https://github.com/Leinnan/doppler.git
284 lines
10 KiB
Rust
284 lines
10 KiB
Rust
use crate::gaia::assets_cache::AssetsCache;
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use crate::gaia::camera::*;
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use crate::gaia::client::Client;
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use crate::gaia::components::{ModelComponent, Transform};
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use crate::gaia::consts;
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use crate::gaia::engine::Engine;
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use crate::gaia::light::*;
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use crate::gaia::sky::Sky;
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use crate::gaia::*;
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use cgmath::prelude::*;
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use cgmath::{perspective, vec3, Deg, Matrix4, Point3, Vector3};
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#[cfg(feature = "glfw_obsolete")]
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use glfw;
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use glutin::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
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#[cfg(feature = "glfw_obsolete")]
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use imgui_glfw_rs::glfw;
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pub struct ExampleClient {
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models: Vec<ModelComponent>,
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camera: Camera,
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lighting_system: LightingSystem,
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sky: Sky,
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show_object_info: bool,
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show_camera_info: bool,
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object_info_id: i32,
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show_light_info: bool,
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light_info_id: i32,
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delta: f32,
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}
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impl ExampleClient {
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pub fn create() -> ExampleClient {
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let sky = unsafe { Sky::new() };
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ExampleClient {
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delta: 0.0,
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models: vec![],
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camera: Camera {
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position: Point3::new(0.0, 8.0, 13.0),
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front: vec3(0.0, -0.4, -1.0),
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up: vec3(0.0, 1.0, -0.4),
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right: vec3(1.0, 0.0, 0.0),
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yaw: -90.0,
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pitch: -20.0,
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..Camera::default()
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},
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lighting_system: LightingSystem::default(),
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sky: sky,
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object_info_id: 0,
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show_camera_info: false,
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show_object_info: false,
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show_light_info: false,
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light_info_id: 0,
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}
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}
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}
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impl Client for ExampleClient {
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fn on_keyboard(&mut self, code: &VirtualKeyCode, state: &ElementState) {
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match (code, state) {
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(VirtualKeyCode::W, ElementState::Pressed) => {
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self.camera.process_keyboard(CameraMovement::FORWARD, self.delta)
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}
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(VirtualKeyCode::S, ElementState::Pressed) => {
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self.camera.process_keyboard(CameraMovement::BACKWARD, self.delta)
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}
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(VirtualKeyCode::A, ElementState::Pressed) => {
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self.camera.process_keyboard(CameraMovement::LEFT, self.delta)
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}
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(VirtualKeyCode::D, ElementState::Pressed) => {
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self.camera.process_keyboard(CameraMovement::RIGHT, self.delta)
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}
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(VirtualKeyCode::LControl, _) => self
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.camera
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.enable_mouse_movement(state == &ElementState::Released),
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(_, _) => (),
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}
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}
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fn load_assets(&mut self, cache: &mut AssetsCache) {
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let ground = ModelComponent {
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transform: Transform {
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scale: 0.56,
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..Transform::default()
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},
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model: cache.get_model("resources/objects/ground/ground.obj"),
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};
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let robot = ModelComponent {
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transform: Transform::default(),
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model: cache.get_model("resources/objects/robot/robot.obj"),
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};
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let grass = ModelComponent {
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transform: Transform::default(),
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model: cache.get_model_ext("resources/objects/grass/grass.obj", Some("foliage.png")),
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};
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let gaz_tank = ModelComponent {
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transform: Transform {
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position: vec3(8.3, 0.0, 3.0),
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rotation: vec3(0.0, 120.0, 0.0),
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scale: 0.025,
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..Transform::default()
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},
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model: cache.get_model("resources/objects/gaz_tank/gaz_tank.obj"),
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};
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let tree = ModelComponent {
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transform: Transform {
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position: vec3(10.0, 0.0, 26.0),
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scale: 2.5,
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..Transform::default()
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},
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model: cache.get_model_ext("resources/objects/tree/tree_6_d.obj", Some("tree_e.png")),
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};
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let tree2 = ModelComponent {
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transform: Transform {
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position: vec3(-9.0, 0.0, -15.0),
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scale: 2.5,
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..Transform::default()
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},
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model: cache.get_model_ext("resources/objects/tree/tree_6_c.obj", Some("tree_e.png")),
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};
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let tree3 = ModelComponent {
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transform: Transform {
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position: vec3(15.0, 0.0, -7.0),
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scale: 2.5,
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..Transform::default()
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},
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model: cache.get_model_ext("resources/objects/tree/tree_6_c.obj", Some("tree_e.png")),
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};
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let ruins = ModelComponent {
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transform: Transform::default(),
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model: cache.get_model("resources/objects/ruins/ruins.obj"),
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};
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self.models = vec![tree, tree2, tree3, ground, robot, ruins, gaz_tank, grass];
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}
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unsafe fn draw(&mut self) {
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// view/projection transformations
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let projection: Matrix4<f32> = perspective(
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Deg(self.camera.zoom),
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consts::SCR_WIDTH as f32 / consts::SCR_HEIGHT as f32,
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0.1,
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1000.0,
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);
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let view = self.camera.get_view_matrix();
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let view_pos = self.camera.position.to_vec();
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self.lighting_system
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.prepare_for_draw(&projection, &view, &view_pos);
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for model in self.models.iter() {
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model.draw(&self.lighting_system.shader);
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}
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self.sky.draw(view, projection);
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}
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fn update(&mut self, _engine: &Engine, delta: f32) {
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self.delta = delta;
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println!("{}",delta);
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}
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#[cfg(feature = "imgui_inspect")]
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fn debug_draw(&mut self, ui: &imgui::Ui) {
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use imgui::*;
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if let Some(menu_bar) = ui.begin_main_menu_bar() {
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if let Some(menu) = ui.begin_menu(im_str!("Basic"), true) {
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if MenuItem::new(im_str!("Show Object info"))
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.selected(self.show_object_info)
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.build(ui)
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{
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self.show_object_info = !self.show_object_info;
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}
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if MenuItem::new(im_str!("Show lights info"))
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.selected(self.show_light_info)
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.build(ui)
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{
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self.show_light_info = !self.show_light_info;
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}
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menu.end(ui);
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}
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if MenuItem::new(im_str!("Toggle Camera Info"))
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.selected(self.show_camera_info)
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.build(ui)
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{
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self.show_camera_info = !self.show_camera_info;
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}
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menu_bar.end(ui);
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}
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{
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use imgui_inspect::InspectArgsStruct;
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if self.show_camera_info {
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Window::new(im_str!("CameraInfo"))
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.size([260.0, 430.0], Condition::Always)
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.position([20.0, 40.0], Condition::Always)
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.title_bar(false)
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.scroll_bar(false)
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.no_inputs()
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.bg_alpha(0.8)
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.collapsible(false)
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.build(&ui, || {
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ui.text(im_str!("Camera info"));
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ui.separator();
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<Camera as imgui_inspect::InspectRenderDefault<Camera>>::render(
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&[&self.camera],
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&"CameraInfo",
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ui,
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&imgui_inspect::InspectArgsDefault {
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header: Some(false),
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..imgui_inspect::InspectArgsDefault::default()
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},
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);
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});
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}
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if self.show_object_info {
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let mut id = self.object_info_id;
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let max: i32 = self.models.len() as i32 - 1;
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let mut show_window = self.show_object_info;
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Window::new(im_str!("Object info"))
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.size([250.0, 250.0], Condition::FirstUseEver)
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.opened(&mut show_window)
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.build(&ui, || {
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ui.drag_int(im_str!("id"), &mut id).min(0).max(max).build();
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let mut selected_mut = vec![&mut self.models[id as usize].transform];
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<Transform as imgui_inspect::InspectRenderStruct<Transform>>::render_mut(
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&mut selected_mut,
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"Object info",
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&ui,
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&InspectArgsStruct::default(),
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);
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});
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self.object_info_id = id;
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self.show_object_info = show_window;
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}
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if self.show_light_info {
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let mut id = self.light_info_id;
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let max: i32 = self.lighting_system.point_lights.len() as i32 - 1;
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let mut show_window = self.show_light_info;
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Window::new(im_str!("Lights info"))
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.size([250.0, 250.0], Condition::FirstUseEver)
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.opened(&mut show_window)
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.build(&ui, || {
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{
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let mut selected_mut = vec![&mut self.lighting_system.directional_light];
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<DirectionalLight as imgui_inspect::InspectRenderStruct<
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DirectionalLight,
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>>::render_mut(
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&mut selected_mut,
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"DirectionalLightInfo",
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&ui,
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&InspectArgsStruct::default(),
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);
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}
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ui.separator();
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ui.drag_int(im_str!("Light ID"), &mut id)
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.min(0)
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.max(max)
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.build();
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{
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let mut selected_mut =
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vec![&mut self.lighting_system.point_lights[id as usize]];
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<PointLight as imgui_inspect::InspectRenderStruct<PointLight>>::render_mut(
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&mut selected_mut,
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"PointLightInfo",
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&ui,
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&InspectArgsStruct::default(),
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);
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}
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});
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self.light_info_id = id;
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self.show_light_info = show_window;
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}
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}
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}
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fn on_mouse_scroll(&mut self, yoffset: f32) {
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self.camera.process_mouse_scroll(yoffset as f32);
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}
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fn on_mouse_move(&mut self, x: f32, y: f32) {
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self.camera.process_mouse_movement(x, y, true);
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}
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}
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