doppler/src/example_client.rs

276 lines
10 KiB
Rust

use doppler::assets_cache::AssetsCache;
use doppler::camera::*;
use doppler::client::Client;
use doppler::components::{ModelComponent, Transform};
use doppler::consts;
use doppler::glutin::event::{ElementState, VirtualKeyCode};
use doppler::imgui::*;
use doppler::light::*;
use doppler::math::prelude::*;
use doppler::math::{perspective, vec3, Deg, Matrix4, Point3};
use doppler::sky::Sky;
pub struct ExampleClient {
models: Vec<ModelComponent>,
camera: Camera,
lighting_system: LightingSystem,
sky: Sky,
delta: f32,
show_object_info: bool,
show_camera_info: bool,
object_info_id: i32,
show_light_info: bool,
light_info_id: i32,
}
impl Default for ExampleClient {
fn default() -> Self {
let sky = unsafe { Sky::new() };
ExampleClient {
delta: 0.0,
models: vec![],
camera: Camera {
position: Point3::new(0.0, 8.0, 13.0),
front: vec3(0.0, -0.4, -1.0),
up: vec3(0.0, 1.0, -0.4),
right: vec3(1.0, 0.0, 0.0),
yaw: -90.0,
pitch: -20.0,
..Camera::default()
},
lighting_system: LightingSystem::default(),
sky: sky,
object_info_id: 0,
show_camera_info: false,
show_object_info: false,
show_light_info: false,
light_info_id: 0,
}
}
}
impl Client for ExampleClient {
fn on_keyboard(&mut self, code: &VirtualKeyCode, state: &ElementState) {
match (code, state) {
(VirtualKeyCode::W, ElementState::Pressed) => self
.camera
.process_keyboard(CameraMovement::FORWARD, self.delta),
(VirtualKeyCode::S, ElementState::Pressed) => self
.camera
.process_keyboard(CameraMovement::BACKWARD, self.delta),
(VirtualKeyCode::A, ElementState::Pressed) => self
.camera
.process_keyboard(CameraMovement::LEFT, self.delta),
(VirtualKeyCode::D, ElementState::Pressed) => self
.camera
.process_keyboard(CameraMovement::RIGHT, self.delta),
(VirtualKeyCode::LControl, _) => self
.camera
.enable_mouse_movement(state == &ElementState::Released),
(_, _) => (),
}
}
fn load_assets(&mut self, cache: &mut AssetsCache) {
let ground = ModelComponent {
transform: Transform {
scale: 0.56,
..Transform::default()
},
model: cache.get_model("resources/objects/ground/ground.obj"),
};
let robot = ModelComponent {
transform: Transform::default(),
model: cache.get_model("resources/objects/robot/robot.obj"),
};
let grass = ModelComponent {
transform: Transform::default(),
model: cache.get_model_ext("resources/objects/grass/grass.obj", Some("foliage.png")),
};
let gaz_tank = ModelComponent {
transform: Transform {
position: vec3(8.3, 0.0, 3.0),
rotation: vec3(0.0, 120.0, 0.0),
scale: 0.025,
..Transform::default()
},
model: cache.get_model("resources/objects/gaz_tank/gaz_tank.obj"),
};
let tree = ModelComponent {
transform: Transform {
position: vec3(10.0, 0.0, 26.0),
scale: 2.5,
..Transform::default()
},
model: cache.get_model_ext("resources/objects/tree/tree_6_d.obj", Some("tree_e.png")),
};
let tree2 = ModelComponent {
transform: Transform {
position: vec3(-9.0, 0.0, -15.0),
scale: 2.5,
..Transform::default()
},
model: cache.get_model_ext("resources/objects/tree/tree_6_c.obj", Some("tree_e.png")),
};
let tree3 = ModelComponent {
transform: Transform {
position: vec3(15.0, 0.0, -7.0),
scale: 2.5,
..Transform::default()
},
model: cache.get_model_ext("resources/objects/tree/tree_6_c.obj", Some("tree_e.png")),
};
let ruins = ModelComponent {
transform: Transform::default(),
model: cache.get_model("resources/objects/ruins/ruins.obj"),
};
self.models = vec![tree, tree2, tree3, ground, robot, ruins, gaz_tank, grass];
}
unsafe fn draw(&mut self) {
// view/projection transformations
let projection: Matrix4<f32> = perspective(
Deg(self.camera.zoom),
consts::SCR_WIDTH as f32 / consts::SCR_HEIGHT as f32,
0.1,
1000.0,
);
let view = self.camera.get_view_matrix();
let view_pos = self.camera.position.to_vec();
self.lighting_system
.prepare_for_draw(&projection, &view, &view_pos);
for model in self.models.iter() {
model.draw(&self.lighting_system.shader);
}
self.sky.draw(view, projection);
}
fn update(&mut self, delta: f32) {
self.delta = delta;
}
fn debug_draw(&mut self, ui: &doppler::imgui::Ui) {
if let Some(menu_bar) = ui.begin_main_menu_bar() {
if let Some(menu) = ui.begin_menu(im_str!("Basic"), true) {
if MenuItem::new(im_str!("Show Object info"))
.selected(self.show_object_info)
.build(ui)
{
self.show_object_info = !self.show_object_info;
}
if MenuItem::new(im_str!("Show lights info"))
.selected(self.show_light_info)
.build(ui)
{
self.show_light_info = !self.show_light_info;
}
menu.end(ui);
}
if MenuItem::new(im_str!("Toggle Camera Info"))
.selected(self.show_camera_info)
.build(ui)
{
self.show_camera_info = !self.show_camera_info;
}
menu_bar.end(ui);
}
{
use doppler::imgui_inspect;
if self.show_camera_info {
Window::new(im_str!("CameraInfo"))
.size([260.0, 430.0], Condition::Always)
.position([20.0, 40.0], Condition::Always)
.title_bar(false)
.scroll_bar(false)
.no_inputs()
.bg_alpha(0.8)
.collapsible(false)
.build(&ui, || {
ui.text(im_str!("Camera info"));
ui.separator();
<Camera as imgui_inspect::InspectRenderDefault<Camera>>::render(
&[&self.camera],
&"CameraInfo",
ui,
&imgui_inspect::InspectArgsDefault {
header: Some(false),
..imgui_inspect::InspectArgsDefault::default()
},
);
});
}
if self.show_object_info {
let mut id = self.object_info_id;
let max: i32 = self.models.len() as i32 - 1;
let mut show_window = self.show_object_info;
Window::new(im_str!("Object info"))
.size([250.0, 250.0], Condition::FirstUseEver)
.opened(&mut show_window)
.build(&ui, || {
ui.drag_int(im_str!("id"), &mut id).min(0).max(max).build();
let mut selected_mut = vec![&mut self.models[id as usize].transform];
<Transform as imgui_inspect::InspectRenderStruct<Transform>>::render_mut(
&mut selected_mut,
"Object info",
&ui,
&imgui_inspect::InspectArgsStruct::default(),
);
});
self.object_info_id = id;
self.show_object_info = show_window;
}
if self.show_light_info {
let mut id = self.light_info_id;
let max: i32 = self.lighting_system.point_lights.len() as i32 - 1;
let mut show_window = self.show_light_info;
Window::new(im_str!("Lights info"))
.size([250.0, 250.0], Condition::FirstUseEver)
.opened(&mut show_window)
.build(&ui, || {
{
let mut selected_mut = vec![&mut self.lighting_system.directional_light];
<DirectionalLight as imgui_inspect::InspectRenderStruct<
DirectionalLight,
>>::render_mut(
&mut selected_mut,
"DirectionalLightInfo",
&ui,
&imgui_inspect::InspectArgsStruct::default(),
);
}
ui.separator();
ui.drag_int(im_str!("Light ID"), &mut id)
.min(0)
.max(max)
.build();
{
let mut selected_mut =
vec![&mut self.lighting_system.point_lights[id as usize]];
<PointLight as imgui_inspect::InspectRenderStruct<PointLight>>::render_mut(
&mut selected_mut,
"PointLightInfo",
&ui,
&imgui_inspect::InspectArgsStruct::default(),
);
}
});
self.light_info_id = id;
self.show_light_info = show_window;
}
}
}
fn on_mouse_scroll(&mut self, yoffset: f32) {
self.camera.process_mouse_scroll(yoffset as f32);
}
fn on_mouse_move(&mut self, x: f32, y: f32) {
self.camera.process_mouse_movement(x, y, true);
}
}