doppler/resources/shaders/model_loading.fs

15 lines
238 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
void main()
{
vec4 texColor = texture(texture_diffuse1, TexCoords);
if(texColor.a < 0.1)
discard;
FragColor = texColor;
}