From 1d7e43fa5ca4bf40d535599330c06b497d7f34ed Mon Sep 17 00:00:00 2001 From: Piotr Siuszko Date: Fri, 29 Dec 2023 15:20:28 +0100 Subject: [PATCH] Update changelog, README --- CHANGELOG.md | 6 ++++++ Cargo.lock | 2 +- README.md | 2 ++ 3 files changed, 9 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 126ba46..40dfa26 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,11 @@ # Changelog +## [0.4.0] + +### Added + +- New flag `--get_materials_from_prefabs` for updating model textures based on prefabs and materials. + ## [0.3.0] ### Added diff --git a/Cargo.lock b/Cargo.lock index 96edb54..004eefa 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -345,7 +345,7 @@ checksum = "c4cd1a83af159aa67994778be9070f0ae1bd732942279cabb14f86f986a21456" [[package]] name = "lwa_unity_unpack" -version = "0.3.0" +version = "0.4.0" dependencies = [ "clap", "flate2", diff --git a/README.md b/README.md index f2b205a..aa689fc 100644 --- a/README.md +++ b/README.md @@ -16,6 +16,8 @@ Options: -i, --input .unitypackage file to extract -o, --output target directory -f, --fbx-to-gltf optional- path to the tool that will auto convert fbx files to gltf during unpacking + --get-materials-from-prefabs + checks if material base texture in prefabs differ from the one specified in fbx model that is converted to GLTF and overrides it with the one from prefab and copy texture to models folder --ignore-extensions optional- extensions that will be ignored during unpacking --copy-meta-files