now missing part is reading gltf file, changing materials texture and saving it |
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| .github/workflows | ||
| .idea | ||
| src | ||
| .gitignore | ||
| CHANGELOG.md | ||
| Cargo.lock | ||
| Cargo.toml | ||
| LICENCE.md | ||
| README.md | ||
README.md
lwa_unity_unpack 
Simple CLI tool for unpacking the unitypackages.
Also allows auto convert of the FBX files to GLTF during unpacking. For that download the tool from here and pass the path to executable file as --fbx-to-gltf argument value.
Program for unpacking unitypackages files
Usage: lwa_unity_unpack.exe [OPTIONS] --input <INPUT> --output <OUTPUT>
Options:
-i, --input <INPUT> .unitypackage file to extract
-o, --output <OUTPUT> target directory
-f, --fbx-to-gltf <FBX_TO_GLTF> optional- path to the tool that will auto convert fbx files to gltf during unpacking
--ignore-extensions <IGNORE_EXTENSIONS>
optional- extensions that will be ignored during unpacking
--copy-meta-files
copy meta files alongside regular files
-h, --help Print help
-V, --version Print version
lwa_unity_unpack -i "C:\\PROJECTS\\lwa_unity_unpack\\POLYGON_Snow_Kit_Unity_2020_3_v1_4.unitypackage" -o "output" -f "C:\\tools\\FBX2glTF.exe" --ignore-extensions "mat" --ignore-extensions "prefab"
Install
It can be downloaded by going to Releases page.
It can be also installed using Rust Cargo:
cargo install lwa_unity_unpack