mirror of https://github.com/Leinnan/rpack.git
48 lines
1.3 KiB
Rust
48 lines
1.3 KiB
Rust
//! Simple example that loads the tilemap and once is loaded it creates a sprite with it.
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use bevy::prelude::*;
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use bevy_rpack::prelude::*;
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#[allow(dead_code)]
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#[derive(Resource)]
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struct Holder(pub Handle<RpackAtlasAsset>);
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fn main() {
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App::new()
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.add_plugins((DefaultPlugins, RpackAssetPlugin))
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.add_systems(Startup, setup)
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.add_systems(Update, atlas_loaded)
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2d);
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commands.insert_resource(Holder(asset_server.load("tilemap.rpack.json")));
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}
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fn atlas_loaded(
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mut ev_asset: MessageReader<AssetEvent<RpackAtlasAsset>>,
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atlases: RpackAtlases,
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mut commands: Commands,
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) {
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if !ev_asset
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.read()
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.any(|ev| matches!(ev, AssetEvent::LoadedWithDependencies { id: _ }))
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{
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return;
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}
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info!("Atlas loaded");
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match atlases.try_make_sprite("agents/spaceAstronauts_005") {
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Ok(sprite) => {
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commands.spawn((sprite, Transform::from_xyz(0.0, 20.0, 0.0)));
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}
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Err(e) => error!("Error loading sprite: {}", e),
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}
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match atlases.try_make_image_node("agents/spaceShips_006") {
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Ok(image_node) => {
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commands.spawn(image_node);
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}
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Err(e) => error!("Error loading sprite for image node: {}", e),
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}
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}
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