mirror of https://github.com/Leinnan/rpack.git
44 lines
1.2 KiB
Rust
44 lines
1.2 KiB
Rust
//! Simple example that loads the tilemap and once is loaded it creates a sprite with it.
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use bevy::prelude::*;
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use bevy_rpack::prelude::*;
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#[allow(dead_code)]
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#[derive(Resource)]
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struct Holder(pub Handle<RpackAtlasAsset>);
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fn main() {
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App::new()
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.add_plugins((DefaultPlugins, RpackAssetPlugin))
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.add_systems(Startup, setup)
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.add_systems(Update, on_loaded)
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.insert_resource(Holder(asset_server.load("tilemap.rpack.json")));
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commands.spawn(Camera2d);
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}
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fn on_loaded(
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mut ev_asset: EventReader<AssetEvent<RpackAtlasAsset>>,
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assets: Res<Assets<RpackAtlasAsset>>,
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mut commands: Commands,
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) {
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for ev in ev_asset.read() {
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let AssetEvent::LoadedWithDependencies { id: _ } = ev else {
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continue;
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};
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if let Ok(sprite) = assets.try_make_sprite_from_atlas("agents/spaceAstronauts_005") {
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commands.spawn(Sprite {
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color: Color::linear_rgb(1.0, 0.0, 0.0),
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..sprite
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});
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};
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if let Ok(image_node) = assets.try_make_image_node_from_atlas("agents/spaceShips_006") {
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commands.spawn(image_node);
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}
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}
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}
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