rpack/crates/bevy_rpack/src/plugin.rs

284 lines
9.7 KiB
Rust

use crate::{AtlasAsset, SerializableRect};
use bevy_app::{App, Plugin};
use bevy_asset::{Asset, AssetApp, Assets, Handle, ReflectAsset};
use bevy_asset::{AssetLoader, AsyncReadExt};
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::system::{Res, SystemParam};
use bevy_image::{Image, ImageSampler, TextureAtlas, TextureAtlasLayout};
use bevy_math::{URect, UVec2};
use bevy_platform::collections::HashMap;
use bevy_reflect::Reflect;
use bevy_sprite::Sprite;
use bevy_ui::widget::ImageNode;
use thiserror::Error;
/// Errors that can occur while accessing and creating components from [`RpackAtlasAsset`].
#[derive(Debug, Error)]
pub enum RpackAtlasError {
/// An error that occured due to no atlas being loaded yet
#[error("There is no atlas.")]
NoAtlas,
/// An error that occured because atlas does not contain provided key.
#[error("There is no frame with provided key.")]
WrongKey,
}
/// This is an asset containing the texture atlas image, the texture atlas layout, and a map of the original file names to their corresponding indices in the texture atlas.
#[derive(Asset, Debug, Reflect)]
#[reflect(Asset, Debug)]
pub struct RpackAtlasAsset {
/// The texture atlas image.
pub image: Handle<Image>,
/// The texture atlas layout.
pub atlas: Handle<TextureAtlasLayout>,
/// The map of the original file names to indices of the texture atlas.
pub files: HashMap<String, usize>,
}
impl From<SerializableRect> for URect {
fn from(val: SerializableRect) -> Self {
URect {
min: UVec2 { x: val.x, y: val.y },
max: UVec2 {
x: val.x + val.w,
y: val.y + val.h,
},
}
}
}
/// SystemParam helper for accessing and creating components from `Rpack` atlas data.
#[derive(SystemParam, DerefMut, Deref)]
pub struct RpackAtlases<'w>(pub Res<'w, Assets<RpackAtlasAsset>>);
/// A helper trait for accessing and creating components from `Rpack` atlas data.
#[allow(dead_code)]
pub trait RpackAssetHelper {
/// Retrieves the atlas data (texture atlas and image) for the given atlas key, if available in any of the loaded Atlases.
fn find_atlas_data_by_key<T: AsRef<str>>(
&self,
key: T,
) -> Result<(TextureAtlas, Handle<Image>), RpackAtlasError>;
/// Creates a [`Sprite`] component for the given atlas key, if available in any of the loaded Atlases.
fn try_make_sprite<T: AsRef<str>>(&self, key: T) -> Result<Sprite, RpackAtlasError>;
/// Creates a [`ImageNode`] component for the given atlas key, if available in any of the loaded Atlases.
fn try_make_image_node<T: AsRef<str>>(&self, key: T) -> Result<ImageNode, RpackAtlasError>;
/// Provides list of all loaded atlas data keys
fn atlas_data_keys(&self) -> Vec<&str>;
}
impl RpackAssetHelper for Assets<RpackAtlasAsset> {
fn atlas_data_keys(&self) -> Vec<&str> {
self.iter()
.flat_map(|(_, e)| e.files.keys().map(|e| e.as_ref()))
.collect()
}
fn find_atlas_data_by_key<T: AsRef<str>>(
&self,
key: T,
) -> Result<(TextureAtlas, Handle<Image>), RpackAtlasError> {
if self.is_empty() {
return Err(RpackAtlasError::NoAtlas);
}
for (_, a) in self.iter() {
if let Ok(atlas_data) = a.get_atlas_data(key.as_ref()) {
return Ok(atlas_data);
}
}
Err(RpackAtlasError::WrongKey)
}
fn try_make_sprite<T: AsRef<str>>(&self, key: T) -> Result<Sprite, RpackAtlasError> {
if self.is_empty() {
return Err(RpackAtlasError::NoAtlas);
}
for (_, a) in self.iter() {
if let Ok(sprite) = a.try_make_sprite(key.as_ref()) {
return Ok(sprite);
}
}
Err(RpackAtlasError::WrongKey)
}
fn try_make_image_node<T: AsRef<str>>(&self, key: T) -> Result<ImageNode, RpackAtlasError> {
if self.is_empty() {
return Err(RpackAtlasError::NoAtlas);
}
for (_, a) in self.iter() {
if let Ok(image_node) = a.try_make_image_node(key.as_ref()) {
return Ok(image_node);
}
}
Err(RpackAtlasError::WrongKey)
}
}
impl RpackAtlasAsset {
/// Retrieves the atlas data (texture atlas and image) for the given atlas key, if available.
pub fn get_atlas_data<T: AsRef<str>>(
&self,
key: T,
) -> Result<(TextureAtlas, Handle<Image>), RpackAtlasError> {
match self.files.get(key.as_ref()) {
Some(s) => Ok((
TextureAtlas {
index: *s,
layout: self.atlas.clone(),
},
self.image.clone(),
)),
_ => Err(RpackAtlasError::WrongKey),
}
}
/// Creates a [`Sprite`] component for the given atlas key
pub fn try_make_sprite<T: AsRef<str>>(&self, key: T) -> Result<Sprite, RpackAtlasError> {
if let Ok((atlas, image)) = self.get_atlas_data(key) {
Ok(Sprite::from_atlas_image(image, atlas))
} else {
Err(RpackAtlasError::WrongKey)
}
}
/// Creates a [`ImageNode`] component for the given atlas key, if available in any of the loaded Atlases.
pub fn try_make_image_node<T: AsRef<str>>(&self, key: T) -> Result<ImageNode, RpackAtlasError> {
if let Ok((atlas, image)) = self.get_atlas_data(key) {
Ok(ImageNode::from_atlas_image(image, atlas))
} else {
Err(RpackAtlasError::WrongKey)
}
}
}
/// Plugin that provides support for rpack atlases.
///
/// # Example
/// ```no_run
/// use bevy::prelude::*;
/// use bevy_rpack::prelude::*;
///
/// App::new()
/// .add_plugins((DefaultPlugins,RpackAssetPlugin))
/// .run();
/// ```
pub struct RpackAssetPlugin;
impl Plugin for RpackAssetPlugin {
fn build(&self, app: &mut App) {
app.register_type::<super::AtlasAsset>();
app.register_type::<RpackAtlasAsset>();
app.init_asset::<RpackAtlasAsset>();
app.init_asset_loader::<RpackAtlasAssetLoader>();
}
}
/// Errors that can occur while loading or processing a `RpackAtlasAsset`.
#[non_exhaustive]
#[derive(Debug, Error)]
pub enum RpackAtlasAssetError {
/// An [IO](std::io) Error that occured
/// during parsing of a `.rpack.json` file.
#[error("could not load asset: {0}")]
Io(#[from] std::io::Error),
/// An error that occurred while parsing the `.rpack.json` file into an asset structure.
#[error("could not parse asset: {0}")]
ParsingError(#[from] serde_json::Error),
/// A Bevy [`LoadDirectError`](bevy::asset::LoadDirectError) that occured
/// while loading a [`RpackAtlasAsset::image`](crate::RpackAtlasAsset::image).
#[error("could not load asset: {0}")]
LoadDirect(Box<bevy_asset::LoadDirectError>),
/// An error that can occur if there is
/// trouble loading the image asset of
/// an atlas.
#[error("missing image asset: {0}")]
LoadingImageAsset(String),
}
impl From<bevy_asset::LoadDirectError> for RpackAtlasAssetError {
fn from(value: bevy_asset::LoadDirectError) -> Self {
Self::LoadDirect(Box::new(value))
}
}
/// Configuration settings for the `RpackAtlasAssetLoaderSettings`.
#[derive(Debug, serde::Deserialize, serde::Serialize)]
pub struct RpackAtlasAssetLoaderSettings {
/// The [`ImageSampler`] to use during font image rendering. Determines
/// how the font's texture is sampled when scaling or transforming it.
///
/// The default is `nearest`, which scales the image without blurring,
/// preserving a crisp, pixelated appearance. This is usually ideal for
/// pixel-art.
pub image_sampler: ImageSampler,
}
impl Default for RpackAtlasAssetLoaderSettings {
fn default() -> Self {
Self {
image_sampler: ImageSampler::Descriptor(bevy_image::ImageSamplerDescriptor::nearest()),
}
}
}
/// The loader responsible for loading `RpackAtlasAsset` files from `.rpack.json` files.
#[derive(Default)]
pub struct RpackAtlasAssetLoader;
impl AssetLoader for RpackAtlasAssetLoader {
type Asset = RpackAtlasAsset;
type Settings = RpackAtlasAssetLoaderSettings;
type Error = RpackAtlasAssetError;
fn extensions(&self) -> &[&str] {
&["rpack.json"]
}
async fn load(
&self,
reader: &mut dyn bevy_asset::io::Reader,
settings: &RpackAtlasAssetLoaderSettings,
load_context: &mut bevy_asset::LoadContext<'_>,
) -> Result<Self::Asset, Self::Error> {
let mut file = String::new();
reader.read_to_string(&mut file).await?;
let asset: AtlasAsset = serde_json::from_str(&file)?;
let path = load_context
.asset_path()
.path()
.parent()
.unwrap_or(std::path::Path::new(""))
.join(asset.filename);
let mut image: Image = load_context
.loader()
.immediate()
.with_unknown_type()
.load(path)
.await?
.take()
.ok_or(RpackAtlasAssetError::LoadingImageAsset(
"failed to load image asset, does it exist".to_string(),
))?;
image.sampler = settings.image_sampler.clone();
let mut layout = TextureAtlasLayout::new_empty(UVec2::new(asset.size[0], asset.size[1]));
let mut files = HashMap::new();
for frame in asset.frames {
let id = layout.add_texture(frame.frame.into());
files.insert(frame.key, id);
}
let atlas = load_context.add_labeled_asset("atlas_layout".into(), layout);
let image = load_context.add_labeled_asset("atlas_texture".into(), image);
Ok(RpackAtlasAsset {
image,
atlas,
files,
})
}
}