rpack/crates/bevy_rpack/examples/simple.rs

44 lines
1.2 KiB
Rust

//! Simple example that loads the tilemap and once is loaded it creates a sprite with it.
use bevy::prelude::*;
use bevy_rpack::prelude::*;
#[allow(dead_code)]
#[derive(Resource)]
struct Holder(pub Handle<RpackAtlasAsset>);
fn main() {
App::new()
.add_plugins((DefaultPlugins, RpackAssetPlugin))
.add_systems(Startup, setup)
.add_systems(Update, on_loaded)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.insert_resource(Holder(asset_server.load("tilemap.rpack.json")));
commands.spawn(Camera2d);
}
fn on_loaded(
mut ev_asset: EventReader<AssetEvent<RpackAtlasAsset>>,
atlases: RpackAtlases,
mut commands: Commands,
) {
for ev in ev_asset.read() {
if !matches!(ev, AssetEvent::LoadedWithDependencies { id: _ }) {
continue;
}
if let Ok(sprite) = atlases.try_make_sprite("agents/spaceAstronauts_005") {
commands.spawn(Sprite {
color: Color::linear_rgb(1.0, 0.0, 0.0),
..sprite
});
};
if let Ok(image_node) = atlases.try_make_image_node("agents/spaceShips_006") {
commands.spawn(image_node);
}
}
}