#[cfg(windows)] pub const UNITY_EXE_NAME: &str = "Unity.exe"; #[cfg(target_os = "macos")] pub const UNITY_EXE_NAME: &str = "Unity.app/Contents/MacOS/Unity"; #[cfg(target_os = "linux")] pub const UNITY_EXE_NAME: &str = "Unity"; #[cfg(windows)] pub const SLASH: &str = "\\"; #[cfg(unix)] pub const SLASH: &str = "/"; #[cfg(windows)] pub const FILE_MANAGER: &str = "explorer"; #[cfg(target_os = "macos")] pub const FILE_MANAGER: &str = "open"; #[cfg(target_os = "linux")] pub const FILE_MANAGER: &str = "xdg-open"; #[cfg(windows)] pub const TEMPLATES_DIR: &str = "Data\\Resources\\PackageManager\\ProjectTemplates"; #[cfg(target_os = "macos")] pub const TEMPLATES_DIR: &str = "Contents/Resources/PackageManager/ProjectTemplates"; #[cfg(target_os = "linux")] pub const TEMPLATES_DIR: &str = "Data/Resources/PackageManager/ProjectTemplates";