Plugin ready for Bevy 0.15
This commit is contained in:
parent
97201b99cc
commit
2f23d23b02
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name: Deploy
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on:
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workflow_dispatch:
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inputs:
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version:
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description: Pass the version
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required: true
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type: string
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release_info:
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description: Information about release
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required: true
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type: string
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dry_run:
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description: Perform test without releasing
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type: choice
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required: true
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default: "true"
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options:
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- "true"
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- "false"
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push:
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tags:
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- "[0-9]+.[0-9]+.[0-9]+"
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permissions:
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contents: write
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jobs:
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setup:
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name: Prepare job settings
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runs-on: ubuntu-latest
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outputs:
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version: ${{ steps.setup.outputs.version }}
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dry_run: ${{ steps.setup.outputs.dry_run }}
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info: ${{ steps.setup.outputs.info }}
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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if: ${{ github.event_name == 'push' }}
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- name: Get the release version from the tag and info from commit
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id: version_push
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shell: bash
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if: ${{ github.event_name == 'push' }}
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run: |
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echo version=${GITHUB_REF#refs/tags/} >> $GITHUB_OUTPUT
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echo info=$(git tag -l --format='%(contents)' ${GITHUB_REF#refs/tags/}) >> $GITHUB_OUTPUT
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- name: Get the release version from the input
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id: version_dispatch
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shell: bash
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if: ${{ github.event_name == 'workflow_dispatch' }}
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run: |
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echo
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echo version=$(echo ${{ inputs.version }} | xargs) >> $GITHUB_OUTPUT
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echo dry_run=$(echo ${{ inputs.dry_run }} | xargs) >> $GITHUB_OUTPUT
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echo info="${{ inputs.release_info }}" >> $GITHUB_OUTPUT
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- name: Setup
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id: setup
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shell: bash
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run: |
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echo version=$(if [ -n "${{ steps.version_dispatch.outputs.version }}" ]; then echo "${{ steps.version_dispatch.outputs.version }}"; else echo "${{ steps.version_push.outputs.version }}"; fi) >> $GITHUB_OUTPUT
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echo dry_run=$(if [ -n "${{ steps.version_dispatch.outputs.dry_run }}" ]; then echo "${{ steps.version_dispatch.outputs.dry_run }}"; else echo "false"; fi) >> $GITHUB_OUTPUT
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echo info=$(if [ -n "${{ steps.version_dispatch.outputs.info }}" ]; then echo "${{ steps.version_dispatch.outputs.info }}"; else echo "${{ steps.version_push.outputs.info }}"; fi) >> $GITHUB_OUTPUT
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- name: Display settings
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shell: bash
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run: echo "Version ${{ steps.setup.outputs.version }}, Dry run- ${{ steps.setup.outputs.dry_run }}, info- ${{ steps.setup.outputs.info }}"
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- name: Validate input
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shell: bash
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run: |
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if [ -z "${{ steps.setup.outputs.version }}" ]; then exit 1; fi;
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if [ -z "${{ steps.setup.outputs.dry_run }}" ]; then exit 1; fi;
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if [ -z "${{ steps.setup.outputs.info }}" ]; then exit 1; fi;
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if [[ "${{ steps.setup.outputs.version }}" =~ ^([0-9]+)\.([0-9]+)\.([0-9]+).*?$ ]]; then echo "Valid version"; else echo "INVALID VERSION FORMAT!";exit 1; fi;
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build-and-upload:
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name: Build and upload
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needs:
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- setup
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runs-on: ${{ matrix.os }}
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strategy:
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matrix:
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include:
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- build: linux
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os: ubuntu-latest
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target: x86_64-unknown-linux-musl
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- uses: actions/cache@v3
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with:
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path: |
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~/.cargo/bin/
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~/.cargo/registry/index/
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~/.cargo/registry/cache/
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~/.cargo/git/db/
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target/
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key: ${{ github.ref || github.run_id }}
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- name: Install Rust
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uses: dtolnay/rust-toolchain@stable
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with:
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targets: ${{ matrix.target }}
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- name: Build
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uses: actions-rs/cargo@v1
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with:
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use-cross: true
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command: build
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args: --verbose --release --target ${{ matrix.target }}
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- name: Extract changelog content
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id: extract_changelog
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shell: bash
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run: |
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version="${{ needs.setup.outputs.version }}"
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echo "${{ needs.setup.outputs.info }}" > changelog_output.txt
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awk "/^## \\[$version\\]/ {flag=1; next} /^## \\[/ && flag {flag=0} flag" CHANGELOG.md >> changelog_output.txt
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- name: Display extracted content
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run: cat changelog_output.txt
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- name: Release
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if: ${{ needs.setup.outputs.dry_run == 'false'}}
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uses: softprops/action-gh-release@v2
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with:
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body_path: changelog_output.txt
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deploy-to-crates-io:
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needs:
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- setup
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- build-and-upload
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name: Deploy to crates.io
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- uses: actions/cache@v3
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with:
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path: |
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~/.cargo/bin/
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~/.cargo/registry/index/
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~/.cargo/registry/cache/
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~/.cargo/git/db/
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target/
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key: ${{ github.ref || github.run_id }}
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- uses: dtolnay/rust-toolchain@stable
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- uses: taiki-e/cache-cargo-install-action@v2
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with:
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tool: cargo-release
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- name: cargo publish dry run
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if: ${{ needs.setup.outputs.dry_run == 'true'}}
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run: cargo publish --dry-run
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- name: cargo login
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run: cargo login ${{ secrets.CRATES_IO_TOKEN }}
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- name: "cargo release publish"
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if: ${{ needs.setup.outputs.dry_run == 'false'}}
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run: |-
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cargo release \
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publish \
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--workspace \
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--all-features \
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--allow-branch HEAD \
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--no-confirm \
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--no-verify \
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--execute
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16
CHANGELOG.md
16
CHANGELOG.md
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@ -1,5 +1,21 @@
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# CHANGELOG
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# CHANGELOG
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## [0.3.0]
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## Added
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- scroll to bottom and top functions for `ScrollableContent` component.
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## Changed
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- Updated to Bevy 0.15
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## [0.2.0]
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## Changed
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- Updated to Bevy 0.14
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## [0.1.0]
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## [0.1.0]
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- Initial version
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- Initial version
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10
Cargo.toml
10
Cargo.toml
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[package]
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[package]
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name = "bevy_simple_scroll_view"
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name = "bevy_simple_scroll_view"
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version = "0.2.0"
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version = "0.3.0"
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edition = "2021"
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edition = "2021"
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exclude = [".github/","wasm/", "record.gif"]
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exclude = [".github/","wasm/", "record.gif"]
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categories = ["game-development", "gui"]
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categories = ["game-development", "gui"]
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@ -11,10 +11,14 @@ license = "MIT OR Apache-2.0"
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description = "Simple to use plugin implementing ScrollView into Bevy engine."
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description = "Simple to use plugin implementing ScrollView into Bevy engine."
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[dependencies.bevy]
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[dependencies.bevy]
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version = "0.14"
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version = "0.15.0-rc.3"
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default-features = false
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default-features = false
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features = ["bevy_ui", "bevy_asset", "bevy_text"]
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features = ["bevy_ui", "bevy_asset", "bevy_text"]
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[dev-dependencies.bevy]
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[dev-dependencies.bevy]
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version = "0.14"
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version = "0.15.0-rc.3"
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default-features = true
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default-features = true
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[features]
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default = []
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extra_logs = []
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use bevy::prelude::*;
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use bevy::prelude::*;
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use bevy_simple_scroll_view::*;
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use bevy_simple_scroll_view::*;
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const CLR_1: Color = Color::rgb(0.168, 0.168, 0.168);
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const CLR_1: Color = Color::srgb(0.168, 0.168, 0.168);
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const CLR_2: Color = Color::rgb(0.109, 0.109, 0.109);
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const CLR_2: Color = Color::srgb(0.109, 0.109, 0.109);
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const CLR_3: Color = Color::rgb(0.569, 0.592, 0.647);
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const CLR_3: Color = Color::srgb(0.569, 0.592, 0.647);
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const CLR_4: Color = Color::rgb(0.902, 0.4, 0.004);
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const CLR_4: Color = Color::srgb(0.902, 0.4, 0.004);
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fn main() {
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fn main() {
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App::new()
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App::new()
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}
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}
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fn prepare(mut commands: Commands) {
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fn prepare(mut commands: Commands) {
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commands.spawn(Camera2dBundle::default());
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commands.spawn(Camera2d::default());
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commands
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commands
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.spawn(NodeBundle {
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.spawn((
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style: Style {
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BackgroundColor(CLR_1),
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Node {
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width: Val::Percent(100.0),
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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height: Val::Percent(100.0),
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padding: UiRect::all(Val::Px(15.0)),
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padding: UiRect::all(Val::Px(15.0)),
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..default()
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..default()
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},
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},
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background_color: CLR_1.into(),
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))
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.with_children(|p| {
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p.spawn(Node {
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width: Val::Percent(20.0),
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margin: UiRect::all(Val::Px(10.0)),
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flex_direction: FlexDirection::Column,
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..default()
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..default()
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})
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})
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.with_children(|p| {
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.with_children(|p| {
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p.spawn(ButtonBundle {
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for btn_action in [ScrollButton::MoveToTop, ScrollButton::MoveToBottom] {
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style: Style {
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p.spawn((
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Node {
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margin: UiRect::all(Val::Px(15.0)),
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margin: UiRect::all(Val::Px(15.0)),
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padding: UiRect::all(Val::Px(15.0)),
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padding: UiRect::all(Val::Px(15.0)),
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max_height: Val::Px(100.0),
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max_height: Val::Px(100.0),
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@ -37,70 +44,64 @@ fn prepare(mut commands: Commands) {
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align_items: AlignItems::Center,
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align_items: AlignItems::Center,
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..default()
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..default()
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},
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},
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background_color: CLR_2.into(),
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BackgroundColor(CLR_2),
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border_color: CLR_4.into(),
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BorderColor(CLR_4),
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..default()
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Button,
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})
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btn_action.clone(),
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))
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.with_children(|p| {
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.with_children(|p| {
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p.spawn(TextBundle::from_section(
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p.spawn((
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"Reset scroll",
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Text::new(format!("{:#?}", btn_action)),
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TextStyle {
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TextFont {
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font_size: 25.0,
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font_size: 25.0,
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color: CLR_4,
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..default()
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..default()
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},
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},
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TextColor(CLR_4),
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));
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));
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});
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});
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}
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});
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p.spawn((
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p.spawn((
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NodeBundle {
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Node {
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style: Style {
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width: Val::Percent(80.0),
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width: Val::Percent(80.0),
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margin: UiRect::all(Val::Px(15.0)),
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margin: UiRect::all(Val::Px(15.0)),
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..default()
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..default()
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},
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},
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background_color: CLR_2.into(),
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BackgroundColor(CLR_2),
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..default()
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},
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ScrollView::default(),
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ScrollView::default(),
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))
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))
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.with_children(|p| {
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.with_children(|p| {
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p.spawn((
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p.spawn((
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NodeBundle {
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Node {
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style: Style {
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flex_direction: bevy::ui::FlexDirection::Column,
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flex_direction: bevy::ui::FlexDirection::Column,
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width: Val::Percent(100.0),
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width: Val::Percent(100.0),
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..default()
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..default()
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},
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},
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..default()
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},
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ScrollableContent::default(),
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ScrollableContent::default(),
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))
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))
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.with_children(|scroll_area| {
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.with_children(|scroll_area| {
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for i in 0..21 {
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for i in 0..21 {
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scroll_area
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scroll_area
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.spawn(NodeBundle {
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.spawn((
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style: Style {
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Node {
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min_width: Val::Px(200.0),
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min_width: Val::Px(200.0),
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margin: UiRect::all(Val::Px(15.0)),
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margin: UiRect::all(Val::Px(15.0)),
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border: UiRect::all(Val::Px(5.0)),
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border: UiRect::all(Val::Px(5.0)),
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padding: UiRect::all(Val::Px(30.0)),
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padding: UiRect::all(Val::Px(30.0)),
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..default()
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..default()
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},
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},
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border_color: CLR_3.into(),
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BorderColor(CLR_3),
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..default()
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))
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})
|
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.with_children(|p| {
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.with_children(|p| {
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p.spawn(
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p.spawn((
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TextBundle::from_section(
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Text::new(format!("Nr {}", i)),
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format!("Nr {}", i),
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TextFont {
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TextStyle {
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font_size: 25.0,
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font_size: 25.0,
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color: CLR_3,
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..default()
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..default()
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},
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},
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)
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TextColor(CLR_3),
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.with_text_justify(JustifyText::Center),
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TextLayout::new_with_justify(JustifyText::Center),
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);
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));
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});
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});
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}
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}
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});
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});
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|
|
@ -108,15 +109,26 @@ fn prepare(mut commands: Commands) {
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});
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});
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}
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}
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#[derive(Component, PartialEq, Debug, Clone, Copy)]
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enum ScrollButton {
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MoveToTop,
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MoveToBottom,
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}
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|
|
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fn reset_scroll(
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fn reset_scroll(
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q: Query<(&Button, &Interaction), Changed<Interaction>>,
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q: Query<(&Interaction, &ScrollButton), (Changed<Interaction>, With<Button>)>,
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mut scrolls_q: Query<&mut ScrollableContent>,
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mut scrolls_q: Query<&mut ScrollableContent>,
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||||||
) {
|
) {
|
||||||
for (_, interaction) in q.iter() {
|
let Ok(mut scroll) = scrolls_q.get_single_mut() else {
|
||||||
if interaction == &Interaction::Pressed {
|
return;
|
||||||
for mut scroll in scrolls_q.iter_mut() {
|
};
|
||||||
scroll.pos_y = 0.0;
|
for (interaction, action) in q.iter() {
|
||||||
}
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if interaction != &Interaction::Pressed {
|
||||||
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continue;
|
||||||
|
}
|
||||||
|
match action {
|
||||||
|
ScrollButton::MoveToTop => scroll.scroll_to_top(),
|
||||||
|
ScrollButton::MoveToBottom => scroll.scroll_to_bottom(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
BIN
record.gif
BIN
record.gif
Binary file not shown.
|
Before Width: | Height: | Size: 340 KiB After Width: | Height: | Size: 182 KiB |
111
src/lib.rs
111
src/lib.rs
|
|
@ -26,6 +26,7 @@ impl Plugin for ScrollViewPlugin {
|
||||||
Update,
|
Update,
|
||||||
(
|
(
|
||||||
create_scroll_view,
|
create_scroll_view,
|
||||||
|
update_size,
|
||||||
input_mouse_pressed_move,
|
input_mouse_pressed_move,
|
||||||
input_touch_pressed_move,
|
input_touch_pressed_move,
|
||||||
scroll_events,
|
scroll_events,
|
||||||
|
|
@ -38,6 +39,7 @@ impl Plugin for ScrollViewPlugin {
|
||||||
|
|
||||||
/// Root component of scroll, it should have clipped style.
|
/// Root component of scroll, it should have clipped style.
|
||||||
#[derive(Component, Debug, Reflect)]
|
#[derive(Component, Debug, Reflect)]
|
||||||
|
#[require(Interaction)]
|
||||||
pub struct ScrollView {
|
pub struct ScrollView {
|
||||||
/// Field which control speed of the scrolling.
|
/// Field which control speed of the scrolling.
|
||||||
/// Could be negative number to implement invert scroll
|
/// Could be negative number to implement invert scroll
|
||||||
|
|
@ -47,7 +49,7 @@ pub struct ScrollView {
|
||||||
impl Default for ScrollView {
|
impl Default for ScrollView {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Self {
|
Self {
|
||||||
scroll_speed: 200.0,
|
scroll_speed: 1200.0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -58,68 +60,91 @@ impl Default for ScrollView {
|
||||||
pub struct ScrollableContent {
|
pub struct ScrollableContent {
|
||||||
/// Scroll container offset to the `ScrollView`.
|
/// Scroll container offset to the `ScrollView`.
|
||||||
pub pos_y: f32,
|
pub pos_y: f32,
|
||||||
|
pub max_scroll: f32,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn create_scroll_view(
|
impl ScrollableContent {
|
||||||
mut commands: Commands,
|
pub fn scroll_to_top(&mut self) {
|
||||||
mut q: Query<(Entity, &mut Style), Added<ScrollView>>,
|
self.pos_y = 0.0;
|
||||||
) {
|
}
|
||||||
for (e, mut style) in q.iter_mut() {
|
pub fn scroll_to_bottom(&mut self) {
|
||||||
|
self.pos_y = -self.max_scroll;
|
||||||
|
}
|
||||||
|
pub fn scroll_by(&mut self, value: f32) {
|
||||||
|
self.pos_y += value;
|
||||||
|
self.pos_y = self.pos_y.clamp(-self.max_scroll, 0.);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn create_scroll_view(mut q: Query<&mut Node, Added<ScrollView>>) {
|
||||||
|
for mut style in q.iter_mut() {
|
||||||
style.overflow = Overflow::clip();
|
style.overflow = Overflow::clip();
|
||||||
style.align_items = AlignItems::Start;
|
style.align_items = AlignItems::Start;
|
||||||
style.align_self = AlignSelf::Stretch;
|
style.align_self = AlignSelf::Stretch;
|
||||||
style.flex_direction = FlexDirection::Row;
|
style.flex_direction = FlexDirection::Row;
|
||||||
commands.entity(e).insert(Interaction::None);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn input_mouse_pressed_move(
|
fn input_mouse_pressed_move(
|
||||||
mut motion_evr: EventReader<MouseMotion>,
|
mut motion_evr: EventReader<MouseMotion>,
|
||||||
mut q: Query<(&Children, &Interaction, &Node), With<ScrollView>>,
|
mut q: Query<(&Children, &Interaction), With<ScrollView>>,
|
||||||
mut content_q: Query<(&mut ScrollableContent, &Node)>,
|
mut content_q: Query<&mut ScrollableContent>,
|
||||||
) {
|
) {
|
||||||
for evt in motion_evr.read() {
|
for evt in motion_evr.read() {
|
||||||
for (children, &interaction, node) in q.iter_mut() {
|
for (children, &interaction) in q.iter_mut() {
|
||||||
if interaction != Interaction::Pressed {
|
if interaction != Interaction::Pressed {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
for &child in children.iter() {
|
||||||
|
let Ok(mut scroll) = content_q.get_mut(child) else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
scroll.scroll_by(evt.delta.y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update_size(
|
||||||
|
mut q: Query<(&Children, &ComputedNode), With<ScrollView>>,
|
||||||
|
mut content_q: Query<(&mut ScrollableContent, &ComputedNode), Changed<ComputedNode>>,
|
||||||
|
) {
|
||||||
|
for (children, node) in q.iter_mut() {
|
||||||
let container_height = node.size().y;
|
let container_height = node.size().y;
|
||||||
for &child in children.iter() {
|
for &child in children.iter() {
|
||||||
if let Ok(item) = content_q.get_mut(child) {
|
let Ok((mut scroll, node)) = content_q.get_mut(child) else {
|
||||||
let mut scroll = item.0;
|
continue;
|
||||||
let max_scroll = (item.1.size().y - container_height).max(0.0);
|
};
|
||||||
info!("CONTAINER {}, max_scroll: {}",container_height,max_scroll);
|
|
||||||
scroll.pos_y += evt.delta.y;
|
scroll.max_scroll = (node.size().y - container_height).max(0.0);
|
||||||
scroll.pos_y = scroll.pos_y.clamp(-max_scroll, 0.);
|
#[cfg(feature = "extra_logs")]
|
||||||
}
|
info!(
|
||||||
}
|
"CONTAINER {}, max_scroll: {}",
|
||||||
|
container_height, scroll.max_scroll
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn input_touch_pressed_move(
|
fn input_touch_pressed_move(
|
||||||
touches: Res<Touches>,
|
touches: Res<Touches>,
|
||||||
mut q: Query<(&Children, &Interaction, &Node), With<ScrollView>>,
|
mut q: Query<(&Children, &Interaction), With<ScrollView>>,
|
||||||
mut content_q: Query<(&mut ScrollableContent, &Node)>,
|
mut content_q: Query<&mut ScrollableContent>,
|
||||||
) {
|
) {
|
||||||
for t in touches.iter() {
|
for t in touches.iter() {
|
||||||
let Some(touch) = touches.get_pressed(t.id()) else {
|
let Some(touch) = touches.get_pressed(t.id()) else {
|
||||||
continue;
|
continue;
|
||||||
};
|
};
|
||||||
|
|
||||||
for (children, &interaction, node) in q.iter_mut() {
|
for (children, &interaction) in q.iter_mut() {
|
||||||
if interaction != Interaction::Pressed {
|
if interaction != Interaction::Pressed {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
let container_height = node.size().y;
|
|
||||||
for &child in children.iter() {
|
for &child in children.iter() {
|
||||||
if let Ok(item) = content_q.get_mut(child) {
|
let Ok(mut scroll) = content_q.get_mut(child) else {
|
||||||
let mut scroll = item.0;
|
continue;
|
||||||
let max_scroll = (item.1.size().y - container_height).max(0.0);
|
};
|
||||||
info!("CONTAINER {}, max_scroll: {}",container_height,max_scroll);
|
scroll.scroll_by(touch.delta().y);
|
||||||
scroll.pos_y += touch.delta().y;
|
|
||||||
scroll.pos_y = scroll.pos_y.clamp(-max_scroll, 0.);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -127,38 +152,36 @@ fn input_touch_pressed_move(
|
||||||
|
|
||||||
fn scroll_events(
|
fn scroll_events(
|
||||||
mut scroll_evr: EventReader<MouseWheel>,
|
mut scroll_evr: EventReader<MouseWheel>,
|
||||||
mut q: Query<(&Children, &Interaction, &ScrollView, &Node), With<ScrollView>>,
|
mut q: Query<(&Children, &Interaction, &ScrollView), With<ScrollView>>,
|
||||||
time: Res<Time>,
|
time: Res<Time>,
|
||||||
mut content_q: Query<(&mut ScrollableContent, &Node)>,
|
mut content_q: Query<&mut ScrollableContent>,
|
||||||
) {
|
) {
|
||||||
use bevy::input::mouse::MouseScrollUnit;
|
use bevy::input::mouse::MouseScrollUnit;
|
||||||
for ev in scroll_evr.read() {
|
for ev in scroll_evr.read() {
|
||||||
for (children, &interaction, scroll_view, node) in q.iter_mut() {
|
for (children, &interaction, scroll_view) in q.iter_mut() {
|
||||||
|
if interaction != Interaction::Hovered {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
let y = match ev.unit {
|
let y = match ev.unit {
|
||||||
MouseScrollUnit::Line => {
|
MouseScrollUnit::Line => {
|
||||||
ev.y * time.delta().as_secs_f32() * scroll_view.scroll_speed
|
ev.y * time.delta().as_secs_f32() * scroll_view.scroll_speed
|
||||||
}
|
}
|
||||||
MouseScrollUnit::Pixel => ev.y,
|
MouseScrollUnit::Pixel => ev.y,
|
||||||
};
|
};
|
||||||
if interaction != Interaction::Hovered {
|
#[cfg(feature = "extra_logs")]
|
||||||
continue;
|
info!("Scroolling by {:#?}: {} movement", ev.unit, y);
|
||||||
}
|
|
||||||
let container_height = node.size().y;
|
|
||||||
|
|
||||||
for &child in children.iter() {
|
for &child in children.iter() {
|
||||||
if let Ok(item) = content_q.get_mut(child) {
|
let Ok(mut scroll) = content_q.get_mut(child) else {
|
||||||
let y = y * time.delta().as_secs_f32() * scroll_view.scroll_speed;
|
continue;
|
||||||
let mut scroll = item.0;
|
};
|
||||||
let max_scroll = (item.1.size().y - container_height).max(0.0);
|
scroll.scroll_by(y);
|
||||||
scroll.pos_y += y;
|
|
||||||
scroll.pos_y = scroll.pos_y.clamp(-max_scroll, 0.);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn scroll_update(mut q: Query<(&ScrollableContent, &mut Style), Changed<ScrollableContent>>) {
|
fn scroll_update(mut q: Query<(&ScrollableContent, &mut Node), Changed<ScrollableContent>>) {
|
||||||
for (scroll, mut style) in q.iter_mut() {
|
for (scroll, mut style) in q.iter_mut() {
|
||||||
style.top = Val::Px(scroll.pos_y);
|
style.top = Val::Px(scroll.pos_y);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue