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Working alpha
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@ -7,5 +7,8 @@ uniform sampler2D texture_diffuse1;
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void main()
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{
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FragColor = texture(texture_diffuse1, TexCoords);
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vec4 texColor = texture(texture_diffuse1, TexCoords);
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if(texColor.a < 0.1)
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discard;
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FragColor = texColor;
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}
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